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A somewhat big difference between the Star Wars and Indiana Jones LEGO games is the focus of combat. While most characters either had a lightsaber or blaster in the Star Wars titles, the combat in LEGO Indy is largely hand-to-hand. You can pick up guns that enemies drop, but they're only good for a few shots before they expire. While this is mostly fine, it can be a little frustrating when there are a group of armed enemies on-screen and you have no choice but to repeatedly jump while running at them in order to try and dodge their shots. You will inevitably get hit and probably even die a few times in the scuffle. While you have infinite lives, of course, it's still frustrating to know that you don't really have a good chance of coming out unscathed in these encounters and simply have to bear down and charge until everyone is dead.
Adding a bit more character to the main cast are phobias that a couple of them have. Indy, for instance, is afraid of snakes, while Willie is scared of spiders. Both will cower in fear when near them, so you'll need to use another character to either clear the way or go ahead and solve a puzzle without them. It's a small touch, but one that works well to bring about some of the characters' traits from the films to the game. Since the characters don't really talk though, Short Round lacks his funny quips and just winds up being short. Oh well.