No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 85.0 hrs on record (69.4 hrs at review time)
Posted: 24 Jan, 2017 @ 5:52pm
Updated: 21 Nov, 2018 @ 5:21pm

CrossCode is a beautiful game that I noticed when it was about 70% through development thanks to a friend. I played the game and found it to be exciting and fun. I got to the furthest point the story could take me, and then sat and waited till the full game came out, ignoring all of the update notices and streams and so much more. (This developer team is amazing active and dedicated.) I still haven't beat the story yet, so instead I'm going to comment everything else and update my review later. I find this to be a shinning gem within the sea of games, and only wish others came to apprieciate it.

I reccommend this game wheter it be on sale or not, it would be worth your purchace in any way.

What I absolutely love:
  • Characters are an amazing thing, and CrossCode nails the idea of just random character interactions, and makes them feel like living people who are actually playing the game with the Protagonist Lea. I love the trinity of friends and their interactions. I honestly try to figure out each characters response to certain events, and love what I find.
    -Emilie: She's passionate, and very pleasant to have around. I love the little dialoge about the random things you fight, or how she absolutely hates all bugs . She's overall just a fun member of the part.
    -C'tron: The overwelmingly nerdy guy who is still fun, and interesting to hear random facts (or complaints) about your enemy. He's a great mediator and interesting character.
    -Lea: The smug, enjoyable "silent" protagonist with obscured origins. She's the interesting one and rediculously relatable for someone who doesn't speak.
  • Combat is fun, fluent, quick thinking, and not entirely based around stats. The bosses can be difficult for some and others you could steam roll it, just depending on how adept you are. The upgrade system greatly leans into also, providing quick time strategy and lots of personalization to the style of play. Enemies are also varied enough with attack patterns, design, and everything else that it becomes increasingly apperent that even while I was grinding for certain items I needed to make the better piece of equipment, I had fun going on S classed rampages that my party thought was insane.
  • Puzzles and dungeons are beautifully designed, and very thought provoking. There's so much to do with them they explore mechanics, as well as introduce new ones, in a natural yet strong form. The puzzles and dungeons also extend to the rest of the world, and every area feels like an amazing traversal experience.
  • Visually, this game is an absolutely masterclass of pixel animation and art, and is very pleasing.
The one thing I'm neutral on
  • The parkour system has it's highs and lows, it definetly adds something to traveling the world and makes everywhere an interesting puzzle to get to the higher area next to you, but sometimes the parkour system gets a bit hard to navigate with because it's hard to distingish height within the visuals, or the mechanics of the parkour can be difficult to control (which could evidently just be me). However, I do overall think the parkour system is fun when you really can get going, and adds a new layer of depth to the world overall.
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