Saicomantis
Iasonas   Athens, Attiki, Greece
 
 
No information given.

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Favorite Game
66
Hours played
33
Achievements
Rarest Achievement Showcase
Review Showcase
61 Hours played
"Dishonored meets Outer Wilds" 8/10

Great concept combining gathering information by exploration to solve puzzles, along with fun combat and systemic game design, which could become perfect with some minor tweaks in the gameplay.

Story
+ Original setting with rich lore
+ Interesting characters with strong personalities
- Few cutscenes and face-to-face interactions makes it hard to form an emotional connection to them or get to know them better
- The ending leaves the player with many unanswered questions about core story elements.

Graphics
+ Gorgeous art style
+ Great fidelity
- Could be optimized better

Gameplay
+ Fun combat overall that combines gunplay and superpowers, like the other Arkane games (Dishonored and Prey)
+ Many puzzles to solve, including the main quest on how to kill the 8 Visionaries in a single loop, along with minor ones
+ Julianna's invasion are a nice twist and difficulty spike when they are performed by other players
- Lack of enemy variety and absolutely ridiculous AI.
(Maybe the devs thought that making enemies behave like half-deaf dim-witted children with cataract would be a balancing factor when other players invade your world. At least it checks out lore-wise, since they are probably wasted due to the endless partying. Combine that with an extremely overpowered silenced weapon that can one-shot everything that breathes from kilometers away, and you have yourself a hack-n-slash fest with no actual consequences for taking bold risks.)
- Cameras ("motion sensors") and enemy turrets are extremely easy to avoid or hack, rendering them as a minor nuisance. Hacking devices is reduced to holding down a button for 5 seconds while leaning behind a wall 10 meters away. It would be a lot more fun if it involved some kind of minigame (Bioshock 1 style) with increasing difficulty the farther away the player is from said device.
- Sometimes the game is too hand-holdy, to the point of giving away puzzle solutions without the player actually having the time to figure them out for themselves. I suggest turning off waypoints / quest markers. In other cases, the timing of quest notifications is just off.
eg. Especially in one case, I got an achievement for completing a quest, by randomly selecting an option while interacting with an object, the result of which would appear in a future day period. So me and my character had no idea why that option was the correct one (either it should not be an available option until I had gathered the neccessary information, or the achievement/completion notification should appear after the result caused by my selection)
Recent Activity
12.8 hrs on record
last played on 24 Feb
68 hrs on record
last played on 22 Feb
Comments
Aselgeia 23 Dec, 2016 @ 9:37pm 
hi
76561198103394207 26 Aug, 2013 @ 6:36pm 
sfageio