2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 580.0 hrs on record (549.2 hrs at review time)
Posted: 15 Nov, 2021 @ 4:18am

Pros: ok combat, graphics, ok early farming/crafting
Cons: bugs and server lag sometimes make combat not work, mid to late game farming/crafting is a really boring grind of grabbing resources,

As of writing this, another duping glitch was found which - of course - meant that all forms of trade (player trading, giving coin and trading post) are disabled. This is the 2nd time and the 1st time pissed off the playerbase pretty bad. Many MMOs have a rocky start but this one has been abysmal, since the game checks clientside instead of serverside there has been a giant amount of exploits that are comically bizarre and easy.
The gathering and crafting is fun until level 100 then it becomes a really really ♥♥♥♥♥♥ grindfest to 175 and 200. I'm on a low pop server so basically almost anytime I want I can go and do a big resource run and come out getting 90% of the nodes. If I were on a high pop server the grind would take months.
The hook of this game is PVP and warring companies fighting for territories, however theres no forced PVP, you can choose to unflag, which makes the game incredibly easy, theres no incentive really (10% xp bonus) to turn pvp on, especially after 60. Territories go into conflict from doing PVP quests in enemy factions, having the same obj for all factions makes it so it leads to small scale PVP fights in theory. However the meta quickly became zergs of people in one faction spamming PVP quests uncontested and declaring war. Theres no incentive to stop them because it can all be settled at the fort.

tl;dr
Starts fun, gathering + crafting grind makes you want to quit, uninspired very generic world, lore and enemies (most are zombies zzz), constant game breaking bugs and exploits make devs turn off crucial features like using certain weapons, auction house and trading. PVP is scheduled and boring.
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