77
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reviewed
3867
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Recent reviews by Reyos

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Showing 31-40 of 77 entries
No one has rated this review as helpful yet
2.2 hrs on record
This one has a lot of the issues you see in HOPs, particularly those that were translated. Some items have very regional names, other times there are hidden object items that match multiple things (specific lightbulb on a string of lightbulbs). The script for the story has errors, there are many items that would work but you aren't allowed to use (can't use the pickaxe to hook an item out of reach under a log, have to get a different hook item and come back)
Posted 22 January, 2023.
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1 person found this review helpful
1 person found this review funny
204.3 hrs on record (148.2 hrs at review time)
The story is great, the setting, the mechanics, everything about the game is wonderful and I'm eagerly waiting for a third game in the IP to come out, while playing the first two again for the 3rd (or possibly 4th or more) time.

Compared to the first almost everything is an improvement, though I preferred the old energy system (bar with variable costs to use things, not discrete batteries where everything cost one like in this sequel)
Posted 17 January, 2023. Last edited 17 January, 2023.
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1 person found this review helpful
224.1 hrs on record (211.2 hrs at review time)
The story is great, the setting, the mechanics, everything about the game is wonderful and I'm eagerly waiting for a third game in the IP to come out, while playing the first two again for the 3rd (or possibly 4th or more) time.

Stumfol's "Prisoner" does get annoying after a while though, since it plays infinitely on repeat in the ops areas (respawn and upgrades). I suppose it's giving me an idea of how retail workers feel hearing Mariah Carey over and over every Christmas.
Posted 17 January, 2023. Last edited 23 January, 2023.
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3 people found this review helpful
1 person found this review funny
29.0 hrs on record (28.8 hrs at review time)
The game is okay, combat is worse than it was in the first game (cant interrupt or change direction of attacks mid combo, no tracking/locking on enemies) the factions are narrower (clerics and outlaws are kind of sub-factions not actual factions anymore, lost several fleshed out factions and gained only one) and of course my biggest issue with the game, they released a DX12 patch that instead of being a patch just doubled the size of the game by installing two copies, it's not worth the hard drive space.
Posted 6 December, 2022.
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1 person found this review helpful
1 person found this review funny
0.1 hrs on record
A game all about music and sound waves where the audio is broken just isn't worth playing.
Posted 11 August, 2022.
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No one has rated this review as helpful yet
1 person found this review funny
37.5 hrs on record (7.9 hrs at review time)
I'm muddling through but the game is broken. The game stutters and freezes during play, most commonly during combat and cutscenes. Sometimes it picks back up right where it left off, sometimes it continues audio and the video jumps to catch up. I can't seem to find anything useful about the issue, just other complaints that are either gone or just never addressed.

Update: I've now hit an impassible progress wall, a bug that causes a CtD every time I get to a certain point in game. Really not an acceptable issue from such big names a year after the game has come out, avoid this game.
Posted 29 July, 2022. Last edited 5 August, 2022.
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No one has rated this review as helpful yet
162.3 hrs on record (84.3 hrs at review time)
The game itself is amazing, the world is beautiful, the lore and story are well done, the characters are well written, but It's far from perfect. Later in my playthrough I started having issues with loading objects and textures, so much so I had been standing on 'nothing' a few times when platforms didn't load visibly. I can't seem to do the heavy melee attack, both the light and heavy are mapped to left mouse button, and it seems holding the attack isn't what makes it go heavy. Aim assist has caused problems like when you could shoot the chains to free machines and have them attack an enemy camp, aim assist aimed for the enemy machine when I aimed for the chain. But all that said it's worth playing and I can't wait for the sequel to come out here on steam.
Posted 27 July, 2022. Last edited 27 July, 2022.
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No one has rated this review as helpful yet
3.1 hrs on record
The game play isn't bad, the idea behind it was good, though the game was too short. However the developers have proven themselves untrustworthy and it's not worth buying anything from a developer who has proven themselves willing to cut content from a finished game (living games like MMOs where content is cycled out are different) Particularly given some of their other games takes that they haven't removed like the one where you have to leave the game on the ending screen running for hours if you ever want to play again
Posted 15 June, 2022.
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No one has rated this review as helpful yet
0.1 hrs on record
Garbage. Bad physics, didn't even know what I needed to do at first, though it's so simple you figure it out - just terribly designed. I farmed the achievements and uninstalled right then and there, didn't even bother the farm the cards.
Posted 13 June, 2022.
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2 people found this review helpful
89.6 hrs on record (60.8 hrs at review time)
The game is beautiful, but that's where the good points pretty much end. The combat is incredibly repetitive, which might have something to do with there being about half a dozen kinds of enemies in the game, with stronger variations, and the limited number of options you have for fighting them. There's one big random event, the Hyakki Yako, which doesn't seem to happen often enough. For 100% completion I still need to find it about 4 more times, I've done it 4 times through the entire game, and have been hunting it for hours now with everything else that I can do in the game complete, including all the other collection and finding things quests that you get in games anymore to add on time - playtime that gets this tedious isn't a good thing.

Even in the art and world there was a lot of misses - The city that makes up the game world is supposed to feel dead, but suddenly so. There's not enough cars on the streets, not enough clothing piles in the game world, it feels like it was already all but empty before the story started.

Update:
Revisiting this game years later, it did get better, but not enough to change things. The Spider's Thread Update made things better, it added new enemy types, and not just new versions of the same "person with umbrella", "highschool student", "Trenchcoat woman" or "society lady", that made up about 3⁄4 of every fight in the game. That said it doesn't use them enough in the game, I've fought two new enemies twice so far and I'm probably over half way through the game's story content again.

The big problems are still there, the city feels architecturally crowded, but like it was half abandoned when everything started, not enough vehicles and life littering the streets, combat still feels basic wind can handle most fights, water against the umbrella guys to destroy the umbrella, fire against groups or strong enemies, have only used the bow when forced, though may for achievement hunting, I can't even remember HOW to block, and this is even with sinking my upgrade points almost exclusively into traversal skills, very little into combat. Just like my first impression, it feels like a good idea where they cut so many corners they turned a square into an almost perfect circle.
Posted 23 May, 2022. Last edited 9 June.
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Showing 31-40 of 77 entries