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Análises recentes de RelicLord

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A apresentar 51-60 de 66 entradas
5 pessoas acharam esta análise útil
21.4 hrs em registo (19.2 horas no momento da análise)
A sadly empty game that has very few players left already. It looks beautiful, and runs fine for me, but the multiplayer simply isn't any fun.

Multiplayer coop is simply a watered down version of the singleplayer, and gets tedious pretty quickly. I won't say I haven't had some fun, but it's very short lived. Gunning down hordes of genestealers is rewarding, until about the 100th time you do it in a cramped, narrow hallway and realize that's all the game has to offer.

In the end, it's a worse Vermintide with guns, but no progression of any kind whatsoever, and nothing to bring you back to keep playing.
Publicado a 15 de Março de 2017.
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5 pessoas acharam esta análise útil
25.0 hrs em registo (12.9 horas no momento da análise)
Singleplayer is good, exactly what you would expect from a GTA game. The real disappointment is the multiplayer.
- First and worst, the entirety of it is designed to make you pay money (in addition to the game's cost). Anything good costs more money than you can make in a week of playing when you start off. This becomes very important when...
- Second. Multiplayer is a deathmatch. At all times. Players that are higher level than you will kill you with sniper rifles and miniguns just because you joined their server. You will respawn immediately next to where you died. They will kill you again. Good luck joining another server or waiting for them to get bored.
- You can buy good weapons if you bought the DLC and have the in-game cash, but in the end it's still you firing bullets at a bulletproof car. Weapons and armor are level locked.
- You cannot form a party with other players (to play in races/games/missions together). This is intentionally removed from the game.
- You can form a private session with only invites or friends playing, but this disables 95% of the content of the game. Companies and MCs are forbidden in this mode.
- You will be forced into public matches for any mission you attempt (even if you were starting it in a private session). The other players can and will fail the mission on purpose. Every. Single. Time. These missions are not allowed to be done solo or in a closed group.
- You can form an exclusive MC or Company, however:
-> It is reset every session (if your friend joins a race or disconnects, he's removed from the group)
-> All of the missions are PvP oriented. Your attempt will be announced to the entire map, every player will have a constant gps with your location, and they will get bonuses from murdering you repeatedly. Missions are forbidden in private sessions.
-> They cost a metric buttload to form. You'll probably pay it with real money.

The bottom line is that GTAO is a free-for-all deathmatch that is designed to prevent people from playing with their friends. This wouldn't be so bad if the random pubs weren't 80% trolls waiting to ♥♥♥♥ up your day. If you buy it, stick to singleplayer. It's the only part worth $20.
Publicado a 21 de Fevereiro de 2017.
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Ainda ninguém achou esta análise útil
216.2 hrs em registo (174.5 horas no momento da análise)
An actually free to play game that is continuously bettering itself and adding new content. If you're a fan of the genre, this is the best you'll find. Truly unique, this game replaced Diablo as the Gold Standard of hack and slash.
Publicado a 15 de Janeiro de 2017.
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4 pessoas acharam esta análise útil
1.1 hrs em registo
Overly simplified, uninteresting, and unbalanced against Hordes. It re-creates every reason we stopped playing CnC.
Publicado a 6 de Dezembro de 2016.
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3 pessoas acharam esta análise útil
313.3 hrs em registo (51.9 horas no momento da análise)
Análise de Acesso Antecipado
The best possible combination of Dwarf Fortress in Space with a heavy space-western Firefly element. This game is everything right with PC gaming in one affordable package, and the community workshop is hyper-active even while the game is in early access. It has everything it says on the box, and a unique feel that really hooks you.

Just get it, and make sure you don't have to be anywhere important for a few days.

On a side note, my little starting survivor band had an aging beauty queen who refused to do physical labor and treated all the others like trash. Poetic justice was served when a rabid wolf bit her nose off and everyone's opinions suddenly dropped due to disgust and hatred. There's that level of detail, and yes, you will insist on telling random strangers about every last bit of it.

Seriously, if you've read this far then you've missed the important bit. Go get it and make your own story instead of reading all of ours.
Publicado a 30 de Agosto de 2016. Última alteração: 30 de Agosto de 2016.
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5 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
2.7 hrs em registo
Análise de Acesso Antecipado
Standard money-grab micro-transactions, and plays like a mediocre FPS version of World of Tanks. Not worth looking at.
Publicado a 31 de Maio de 2016.
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23 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
23.9 hrs em registo (22.0 horas no momento da análise)
As much as I enjoy challenging games where failure is another lesson learned, Darkest Dungeon is pure rewardless masochism. There is no light at the end of the tunnel. There are no great rewards for heroism. You will not "learn" the game like Dark Souls or Dwarf Fortress, because everything only gets constantly more unforgiving if you make any progress. There is no way to improve your gameplay, no way to learn from your mistakes, and no real reason to keep playing as time goes on when every new enemy feels like more of the same or an even more unfair concept.

Darkest Dungeon is very well made, spectacularly designed, and should be a glowing recommendation... but I can't bring myself to recommend a game that flawlessly executes being utterly unenjoyable.
Publicado a 28 de Maio de 2016.
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Ainda ninguém achou esta análise útil
117.0 hrs em registo (21.8 horas no momento da análise)
If you want to play every faction, the final cost of the game is $115 with those DLC... And as soon as they stopped making DLC they abandoned Rome II and just made Attila, which is the same game but better. I loved this series once, but fan-rape like this is unacceptable and unforgiveable.
Publicado a 27 de Março de 2016.
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14 pessoas acharam esta análise útil
4 pessoas acharam esta análise engraçada
0.0 hrs em registo
Et tu, SEGA? Day-one DLC like this is exactly why PC gaming was dying out before steam went indie. This is a cancer and you are the direct cause.
Publicado a 27 de Março de 2016.
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1 pessoa achou esta análise útil
206.0 hrs em registo (23.3 horas no momento da análise)
Everything that made GalCiv II eat hundreds of hours of your life is back, with great improvements to battle AI and tactics, fresh shiny graphics, and so many new features in the ship designer that it could almost be its own program. Five stars. You should probably buy it now.
Publicado a 1 de Janeiro de 2016.
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A apresentar 51-60 de 66 entradas