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Reseñas recientes de The Machine

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Mostrando 1-10 de 27 aportaciones
Nadie ha calificado este análisis como útil todavía
0.2 h registradas
just play cookie clicker. same thing without ads and microtransactions
Publicada el 3 de febrero.
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A 1 persona le pareció útil esta reseña
0.5 h registradas
Not a horrible game, but due to the lack of any automation at all, the game becomes extremely tedious within 30 minutes of playing. You need to mine every piece of stone, cut every piece of wood, and earn every single material in the game you want to use. You can not automate a single part of it, so I cannot enjoy it.
Publicada el 9 de enero.
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Nadie ha calificado este análisis como útil todavía
168.0 h registradas (31.2 h cuando escribió la reseña)
Other than performance optimization, we are so back
Publicada el 10 de diciembre de 2024.
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A 1 persona le pareció útil esta reseña
6.8 h registradas (6.7 h cuando escribió la reseña)
Reseña de Acceso anticipado
As long as there are snipers that can two shots tanks (Frontliners), and tanks that can out-duel bruisers (Initiators), I can't recommend anyone plays this game. It is very clearly one of those games that will probably be popular for a couple of months while they sink tens of thousands of dollars into streamer advertisement, and will be long forgotten faster than it was alive.
Publicada el 2 de diciembre de 2024.
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Nadie ha calificado este análisis como útil todavía
190.0 h registradas (116.6 h cuando escribió la reseña)
Reseña de Acceso anticipado
boo
Publicada el 29 de agosto de 2024.
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A 1 persona le pareció útil esta reseña
514.0 h registradas (471.2 h cuando escribió la reseña)
Shockwave update is gas bro. People review bombing over a battle pass that they are not forced to buy nor does it directly benefit your game play
Publicada el 9 de agosto de 2024.
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Nadie ha calificado este análisis como útil todavía
8.9 h registradas (8.3 h cuando escribió la reseña)
Every single game (Not most, I mean literally every single match) someone is AFK or lags out. This game is unplayable.
Publicada el 2 de junio de 2024.
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Nadie ha calificado este análisis como útil todavía
18.6 h registradas
Reseña de Acceso anticipado
There is currently one singular moba game mode (I say moba game mode because there are two other game modes; one is a 5v5 brawl similar to what Heroes of the Storm had, and one is a training mode vs AI.) Since there is only one game mode, and no ranked, you would assume it would have decent matchmaking. If you assumed this, you would be mistaken.

Unfortunately, this games high quality graphics and interesting characters are irrelevant due to the game being unplayable. In the current game mode, there is no matchmaking. When you click queue, you are simply put in a line and its first come first serve. The game does not take any statistics into account. The only matchmaking it uses is the order in which a player hits the "Play" button. Because of this, you are constantly having brand new players on your team who walk aimlessly down their same lane every single game. On the occasion you'll get that one League of Legends player with 8000 hours in challenger on your team, but 90% of the games I have played are all unbearable due to the imbalance there is between the two teams.

It is a genuinely fun game, but until there is a ranked game mode added, or the matchmaking is fixed, this game can not be recommended by anyone other than people who have never played a moba before.
Publicada el 26 de mayo de 2024.
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Nadie ha calificado este análisis como útil todavía
7.9 h registradas (0.5 h cuando escribió la reseña)
Reseña de Acceso anticipado
The art, the gameplay, the enemies, the UI, the new spawn area, the new characters, gods, boons. Everything is just better. All of the interaction art style has so much more life, some even having subtle animation such as blinking which may seem insignificant, but actually brings a lot of life. Each character interaction also now has a unique background rather than just the God's character, which just feels amazing. All of the negative reviews starting it off with "Ermm, I have 100%'d Hades! I know what I am talking about!" are all grown men pushing 40 who want to critique anything they can on the internet because it gives them some sense of power. This is a perfectly polished, content full game for only $30 dollars. And this is just on release. Supergiant Games has proven in the past that they add an insane amount of content throughout the years, which is insane considering we already have more content than a lot of $60 dollar games bring us a year after release. It is extremely rare you find games like these, and you especially never find them in sequels of games, yet Hades II has done it. The only critique I have, which a lot of people agree with, is the dashing does have about a .25 second delay when you press it. Although you don't dash instantly, you still receive the brief invincibility you get during a dash during those first .25 seconds, so it is not game breaking, it is just a quality of life thing. If you can get past that minor inconvenience, and you enjoyed Hades, then you will love Hades II.
Publicada el 6 de mayo de 2024.
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A 3 personas les pareció útil esta reseña
1.3 h registradas
Reseña de Acceso anticipado
Not a bad game if you want a complex rogue like with lots of builds, but this game is just so over the top and confusing in my opinion.

So many of the items/upgrades have such a long description to the point where by the time I read what the third perk does, I have to read the first perk again to remind myself what it was. On top of the long descriptions for everything, there are also so many effects. Status effects, weapon effects, attributes, just everything. It is impossible to remember what everything is, and I just could not be bothered to get invested enough into the game to try to learn.

This game is also NOT controller friendly, which I heavily value in most single player games (Especially rogue-likes and roguelites.) The inventory system is pointlessly confusing on controller, and I feel like it could be made a lot more simple.

Overall, the game is just way too complex and confusing, and it just kind of throws everything at you instead of easing into it. I think the issue is that game title and art style led me to believe it was a sit back and relax casual kind of game, when it wasn't.

If you want a pixel-art rogue like, play vampire survivors.
Publicada el 2 de mayo de 2024.
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Mostrando 1-10 de 27 aportaciones