Mr. Underhill
Frodo Baggins   Saint Louis, Missouri, United States
 
 
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:p2blue:- Microsoft Windows 7 Professional 64-bit
Currently Offline
Favorite Game
8.8
Hours played
Screenshot Showcase
Carthage Early 2
1
Favorite Group
Renamon Devoted - Public Group
♋ ❤ Renamon ❤ ♋
604
Members
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In-Game
235
Online
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In Chat
Dungeons and Dragons Class
http://easydamus.com/character.html

Chaotic Good Human Paladin (4th Level)


Ability Scores:
Strength- 16
Dexterity- 15
Constitution- 14
Intelligence- 15
Wisdom- 17
Charisma- 11

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXXXXXXXXX (17)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXXX (7)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXX (8)
Halfling - XXXX (4)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXXXX (8)

Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXX (8)
Cleric ---- XXXXXXXXXXXXXX (14)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXX (6)
Monk ------ XXXXXXXXXX (10)
Paladin --- XXXXXXXXXXXXXXXX (16)
Ranger ---- XXXXXXXXXXXX (12)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXXXXXXXXXX (14)
Warlock --- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXX (10)
Review Showcase
The first (and probably the best) of the "new" generation of Resident Evil games and the last one to actually be "survival-horror" as far as I'm concerned (and it still doesn't feel quite as frightening as the original trilogy). Still, the series needed a breath of fresh air around when it was released and it updates the combat mechanics of the game while not making it too much like any other shooter game with monsters. It usually pulls off feeling challenging but fair, although there are a few cheap parts where you are almost guaranteed to mess up at least once.

The story remains captivating throught the game and serves its purpose of keeping the player engaged although there are a few instances of "cutscene stupidity" (mostly involving a certain girl getting captured...multiple times...).

There's also a fair bit a latitute as far as weapons go once you get futher into the game, with a variety of pistols, shotguns, rifles and some more specialized weapons you can choose from to suit your playstyle. Each of them has certain strengths and weaknesses that can be exploited.

As always, the music stays true to the series standard of setting the mode of each area, becoming mysterious, nervous and frantic at the appropriate times (and of course, some of the most disturbing segments are when it ceases playing entirely).

My biggest compaint is probably the overuse of quicktime events both within and outside of cutscenes. This is a personal pet peeve of mine, and I think they often mar some otherwise great games. Sometimes this is tastefully employed in RE 4; however, there is one particular scene late in the game that reveals important information concerning the plot which is basically one continous quicktime event. Suffice to say, if you keep dying during the same scene it gets old fast. It's pretty safe to say that if you enter a cutscene, you need to be ready to hit buttons " just in case."

Ultimately, RE 4 is a great game, even if it doesn't follow exactly in the spirit of the earlier titles (although argubably, with 5 and 6 out now that spirit is now irrevocably changed anyway). For instance, you didn't feel like an complte badass like Leon S. Kennedy apparently is with his acrobatics and roundhouse kicks: each and every foe could mean death in 1-3, while this is only a concern with largish groups of the common mooks in 4. This totally changed the dynamic of the game, and yet 4 somehow still makes it work enough to not completely drain the game of suspense. Five and six are not nearly as successful in this, unfortunately.

In my mind, I tend to think of 4 as a worthy game that stands on its own and not relate it overly much to the originals except for certain minor plot and references that, honestly, aren't even neccearry and wouldn't even effect the value of the game that much if they weren't there if you think about it (other than to retain the title "Resident Evil"). For what it is, I enjoy it as one of my favorite all-time action-adventures/horror games (9 out of 10).
Foreskin Burrito 11 May, 2019 @ 1:03pm 
You a kool cat, thank you and enjoy the game. I played a bit and while I love the 8-bit retro style of the first one, second one is pretty damn fun too.
PurrCat 31 Dec, 2018 @ 5:37am 
Happy new year have a lovely 2019
Akuma 1 Jan, 2018 @ 12:18pm 
Happy New Year!
Akuma 22 Sep, 2017 @ 2:46pm 
Thanks a lot for RE4 :steamhappy:
EL_GRECO 24 Dec, 2016 @ 8:30am 
merry christmas!!!