Goros
The Dark Champion of Nurgle
 
 
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Follow the path of Nurgle
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Excerpts from the Tome of Decay
“Rejoice, children! Your Father brings you hope in your darkest hour. Let those who would accept his gifts come forth and receive the blessings of the Lord of Decay. Cast away your crutches and doubts. Put aside beliefs in a false master who fills your hearts with lies, sorrow, and regrets. Embrace instead the glorious gifts of rot and decay. Revel in the beauty of putrescence and be reborn a living symbol of perseverance.”

"There, carved into the wood of the pew, in the chapel of the Emperor’s creed it was. The mark. Three endless circles. Death. Decay. Rebirth. Horrid, inescapable, eternal. The wretched truth of existence laid bare in three small circles, cut into rotting wood with rusted nail.
Of the acolytes who saw it, only I persist still. The others struggled against the spreading rot, and they succumbed. Oh, our master ordered the church burned, the city cleansed, the world quarantined, but it was far too late. The rot had taken hold, and now all that remained was to accept it. Only I saw that reality, that inevitability. The others died, choked by flies, their flesh sloughing from their bodies, their bones made the meal of worms.
But I persisted. And then I saw the path. The symbol on that now-dead world showed me.”

There is nothing in all of creation that does not decay. No civilisation forever endures the machinations of its rivals. No king survives the plotting of his enemies. No life avoids decay. Not even the False Emperor, with all his deluded sacrificial supplicants and thousands of attending Tech-Priests, will elude the ravages of time and his eventual demise. The question is what happens when the end comes. Nurgle is the answer to that question.
Each inevitable ending brings with it an equally certain start to something new. When a Catachan Spiker traps and consumes a careless Guardsman, the life of the soldier ends and a new Spiker grows. Rotted flesh that sloughs from the arm of a diseased underhive ganger is left in the sewers to feed the plague-rats that scrape out a miserable existence in those dark, maggot-filled tunnels. Even a Rogue Trader whose contract is terminated must seek out new avenues for commerce. There is no ending that does not result in the hope of renewal.
It is because of this inescapable fact of life that Nurgle is known to many as the Lord of All, for there is nothing that transpires anywhere that does not serve his ends. Truly there is no being, no action or outcome that does not further Nurgle’s aims. In truth, Nurgle could simply sit back and wait for the universe to unfold according to his design. He is not content, however, to wait. He has too much energy, too much enthusiasm for his work to just sit idly by. From deep within his manse he brews contagion, both physical plagues and virulent ideas, that he and his followers then unleash upon the mortal realm. He welcomes the resistance of those who attempt to deny him, for each time they erect defences against his advances, he learns new ways to circumvent the opposition. Each cure breeds a newer, more powerful disease. Every victory for his enemies is pyrrhic, coming at a cost so great that it leaves the defenders open to the tender predations of Nurgle’s ever-evolving poxes. This is the nature of Nurgle. Resistance is self-defeating. Change is a delay, nothing more. Running and denial only buy time at a cost of suffering, and time has no meaning in the Realm of Chaos.
Records of the many races of the galaxy often say that Nurgle corrupts, that he brings ruination to all. To a small extent, they are correct, but their evaluation is narrow in scope and fails to grasp the greater truth. The more primitive races have a much better understanding of the undeniable nature of the Master of Certitude. Life is struggle and erosion. To face the dawn is to await the dusk and, in turn, to endure the night. On a grander scale, if a being had the luxury of observing the rise and fall of empires, of seeing the birth of suns and their eventual collapse into swirling masses of cosmic destruction, the observer would surely recognize the rightful place of Nurgle as the Shepherd of Destiny.
It is only Nurgle’s fondness for rot, for disease and decay, that prevents more from accepting his truth. It can be difficult for a mortal to accept that the rotting of a limb or the expulsion of his entrails is a blessing. Yet it is so. Even the decrepit Emperor of Man, ensconced in his Golden Throne, sits as a testament to Nurgle’s greatness. Each day a thousand souls give their fleshy bodies and immortal souls to this false idol in a vain attempt to preserve his rotting presence. It is a losing battle, but the ammunition spent in the conflict, the human bodies sent to their wasted doom, does indeed serve a purpose — Nurgle’s purpose. Each mortal that falls begets new life and new hope. This is the trade in which Nurgle traffics. Flesh is the coin of his realm, and hopes are the interest he pays on the investments made.

“Through his blessings, death itself is stayed. In his embrace, there is only affection and love. Let us share his munificence with those still ignorant of our cherished Grandfather, lest they perish before knowing his generosity.”

For a Lord of Chaos, Nurgle’s actions seem oddly harmonious—caring even. To receive the blessings of Nurgle, all one has to do is want to live and be willing to do whatever it takes to cling to life. All else follows naturally from there. Worshipers of Khorne must push toward ever-greater levels of destruction and carnage despite the risks to themselves or even to their allies. Those who devote themselves to Tzeentch must deny their lot in life and seek to change everything, never appreciating what they have. Followers of Slaanesh seek to escape reality in a blur of sensation and self-delusion. All that is required to feel the caring touch of Nurgle is to see life for what it is and to want to make the most of it. All that is needed is faith in the future provided by Nurgle.

Like all Daemons that serve at the whim of their dark deity, the minions of the Great Lord of Decay are beholden to the commands of their master. Yet unlike the ambitious Bloodletters of the Blood God or the self-centred Daemonettes of the Prince of Pleasure, those Daemons who serve Nurgle do so happily, understanding their part in the Great Corruption and counting the days until it comes to pass.

From within the Garden of Nurgle, the daemonic minions of the Plaguefather each contribute to Nurgle’s goals in their own way. Some aid their master in the creation of system-crippling diseases by bringing their lord rotted, maggot-infested flesh from fallen foes. Others sow the galactic winds with the spores of their lord’s many plagues, bringing corruption and rot to distant worlds. Legions of Daemons are sent into the field of battle to bring death directly to the doorstep of the foes of Nurgle, piercing flesh and spirit alike with foul plagueswords and other wicked weapons of decay. There are even those whose only contribution is to play, reminding the others that Nurgle is a god of vitality and boundless energy, and not merely a death dealer.
Counting, harvesting, experimenting, reaping, consuming, rotting, laughing — all are important to Nurgle, and his beloved children are eager to please their Plaguefather.

Nurgle’s Daemons and mortals alike smile at the thought of serving their god. Other masters are harsh and demanding, but the Lord of Flies only asks that his servants embrace each moment. Though they are rotting, diseased, and corrupted beyond redemption, Nurgle’s blessed minions are rewarded with a sense of peace and certitude about their ultimate purpose in the universe.

“Your boasts are empty, little sorcerer. All eventually fall to the Grandfather, no matter how they might scheme or plot.”
Excerpts from the Tome of Decay
Few who pledge themselves to Nurgle do so in the belief that he offers an easy path to power and glory. He does not promise increased influence, brutal strength, or hedonistic excess. Those who turn to him for aid are not seeking to make their dreams become reality, to strike down those who stand in opposition, or to be adored by all who know them. No, most mortals who find their way into Nurgle’s foetid embrace wish only for an end to some sort of suffering. They call to him to protect them from the ravages of disease, to save them from the slow, painful death of unchecked infection. There are even some who do not seek him out but are instead visited by one of his messengers and offered a bargain.
No matter if they sought his gifts or if they themselves were found, the exchange is never quite what was expected. These mortals have their doubts and fears cast aside. They find that they are no longer caught in the paralysing grip of misery. Their afflictions, however, linger, and are usually joined by other blights. New sores and pustules appear, the foul liquids they contain becoming home to small worms and maggots. Bellies swell and distend, the flesh straining to contain bleeding entrails that push the abdomen outward. Old wounds rip open again spontaneously and invite fresh infections. Whatever diseases or weakness these mortals once sought to leave behind take up permanent residence within their bodies and minds. All this must be accepted as the first lesson Nurgle teaches—decay is inescapable, but also glorious. This knowledge is illuminating for those who follow Nurgle. If all things decay, each moment is a gift. Why not use these moments to shape what is to come and secure a place in it? Why sit idly by wallowing in pain and sorrow when there is so much to do and so little time in which to do it? As these thoughts race through the minds of the newly converted, it dawns on them—their pain is deadened. Even with so many new afflictions, so much rancid corruption of the flesh, the suffering has abated. Hope arrives.
For these newest of Nurgle’s adopted children, it is as if the morning fog has lifted and they see the world clearly with fresh eyes. Why had they complained about their poxes and failing bodies? What selfish desires to change their fates had prevented them from realizing their true purpose? Rot, glorious rot, becomes the constant companion for a servant of the Lord of All, instructing them, guiding their path, and reminding them that they are fortunate beyond measure to have been chosen by Nurgle to receive his gifts. Indeed, many discover that the initial malady, the one that drove them to seek salvation in the first place, was actually bestowed upon them by Nurgle. Rather than anger, it is joy that springs from this knowledge. These mortals believe themselves to have been chosen, destined for greatness as a true champion of Nurgle.

"I gazed at his magnificence, my vision completely filled with his glorious girth. All around me was flesh and smiling flies. Within his bulk I spied lesser minions, suckling on his leaking entrails. At his feet pools of pus and other bodily fluids gathered, in which his children splashed and played with glee. It was a blessing to behold such glory and joy. It was with great sadness that I awoke into a world filled with Imperial dogma and admonitions. I knew then the path I must walk.”

Nurgle is more than form, though. He is also philosophy. Most mortal followers end up thinking like he does, though in a limited fashion due to the constraints of mortal minds, but it is the daemonic champions that know their father’s thoughts the best.
Great Unclean Ones understand Nurgle in a way that no mortal—not even a Daemon Prince—ever could. They are nearer to their god than any mortal, and more closely involved in his plans than any other daemonic servant. There is little place for jealousy or scheming in the Garden of Nurgle or any of his domains beyond, and his Daemon Princes know this. Though they wish for nothing more than to be one with the Plaguefather, they also know they will never be as close to him as the Great Unclean Ones are. As they do with so much else as a result of Nurgle’s teachings, they accept their lot. This relationship to their god differs from that of other Daemon Princes. The other Ruinous Powers take particular pleasure in deceiving mortals, damning them by tricking them with lies and promises they know they will almost certainly never need to keep. They see their daemonic followers, even their champions, as never having had a choice but to do as they are commanded. They view these Daemons more as slaves than co-conspirators with it. Nurgle, on the other hand, knows most of his mortal followers turned to him as a last act of desperation, but his daemonic minions, most especially the Great Unclean Ones, have genuine affection for Grandfather Nurgle and serve him out of love. Nurgle delights in reciprocating, reminding him as it does of a kind of a cycle, and therefore takes great interest and pride in the efforts of his daemonic champions. The desires of Nurgle and his champions are one. Each knows that the Great Corruption is a higher purpose that must be served, and they do so with great resolve and satisfaction.

For a Chaos Space Marine in the service of Nurgle, the timeless existence within the Warp is a gift beyond measure. Many of the lessons and experiences that lesser mortals are unable to appreciate, let alone comprehend, are theirs to explore. It gives these warriors an eternity to ponder the grandeur of their master’s plan for ultimate corruption. The many diseases they have within them are given time to percolate and properly evolve into ever more deadly forms. Perhaps best of all, it may allow them to live long enough to see rot claim the body and soul of the False Emperor as he withers away to nothing on his Golden Throne. While the unfocused followers of Tzeentch waste time in futile attempts to find new ways to breach the Imperial Palace, the patient Chaos Space Marines of Nurgle know that inevitability is their ally. They have but to wait for the great victory, for nothing is eternal—not even the Emperor and his domain. For these enlightened and blighted warriors, the Long War does not seem as long as it does to others.
This is not to say they do not harbour the same righteous hatred for their former brothers that all Legions share. While they know they could simply wait for victory to come to them, they choose to follow the example of Nurgle himself and take a more active role in the galaxy’s downfall and renewal. Eternity offers them many ways to revel in the joy of living and to gain satisfaction from the death they can bring to their enemies. There are a thousand worlds ripe for virus bombing. Billions of souls wait to be tormented by plagues of the spirit. The flesh and bones of entire Space Marine chapters are there to be harvested and used as experimental subjects for Nurgle’s constantly mutating catalogue of diseases. It is the duty and privilege of the veterans of the Long War to see to it that no opportunity to further the great cycle through acts of vengeance upon the Emperor’s lapdogs passes by.

"Ten-Thousand long years I have had to reflect on the truths of the Plaguefather, and these truths the god of Pestilence has seen fit to grant to me as gifts of his dark esteem:

– All rots. Bodies, minds, souls, ideals. These things decay, and as they do, their bearers approach the state of wracked enlightenment in the Lord of All’s embrace.

– To struggle is to succumb, for in struggle one feeds the pace of entropy. Therefore, those who fight against the inevitable are already vanquished.

– Death cannot be cheated, decay cannot be forestalled. In the end, the plague god welcomes all to his realm. Therefore, only those who walk into his arms willingly, in awe of his decrepit glory, can claim power eternal."
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Кроме того, что я всецело рекомендую эту игру всем поклонникам нашей горячо любимой вахи, которым хочется погрузиться в эту вселенную, да ещё и в шкуре сверхчеловека в технологичных доспехах, замечу, что нет на свете лучшей игры для прослушивания на фоне подкастов Верховного Мальчишечки, The Station, Варпмаяка, Гексодрома, Экспедиции Альфария, Hobsplay, JJ-Case, Perturabo, GrimDark Narrator, Imperial Iterator, Mr. Bones 40k, 40K Theories, OneMindSindycate, The Gaming Storyteller, Majorkill, Warrior Tier, а также аудиокниг в озвучке Casper Valter. Вроде никого не забыл)
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