22
Products
reviewed
420
Products
in account

Recent reviews by Lord Animal Chin

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Showing 1-10 of 22 entries
1 person found this review helpful
4.8 hrs on record
POV youre unfit and have to wait 30 seconds after doing anything
Posted 28 November, 2023.
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3 people found this review helpful
0.0 hrs on record
why did i even buy this
Posted 26 May, 2023.
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2 people found this review helpful
0.6 hrs on record
BAD
Posted 14 December, 2022.
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No one has rated this review as helpful yet
1 person found this review funny
1.1 hrs on record
what (and i cannot stress this enough) the ♥♥♥♥.
Who ever is reviewing this is a nonco
Posted 16 September, 2022. Last edited 16 September, 2022.
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1 person found this review helpful
46.8 hrs on record (18.6 hrs at review time)
Making players wait for hazards is not good game play. As someone that played alot of the original abes oddworld, the level designers for this iteration have completely misunderstood their assignment.
for now, lets ignore all the bugs (some game breaking), lazy environment work and ugly texturing, the only salvageable aspect of this for me was the story.
Its like the developers thought hard = waiting for things.

I came into this with low expectations after the recent abe titles and thats the only reason i was able to slug through this waiting simulator.

The level designers need to replay the original abes oddworld, analyse the types of challenges used there and adapt.
The bugs just makes certain sections frustrating and some just sequence breaking.. Ie the 3D aspect not properly implemented with slig detection cones, chant suppressors not registering chants and sometimes the Mudokon AI having less IQ then fingers. (the aggression / passive modes for followers is less than useless)
ALL of which could of been fixed with some bug testing or atleast some updates / patches by now.

In saying all that, the developers did maintain some things that made abe unique and fun while introducing some new aspects that i can see working for the Abe series.
I enjoyed the crafting although the constant looting was more a chore than something i found my self saying "ooo another locker".
I like the aspect of the aggressive and passive follower mode and loot sharing, it was just implemented by throwing a dart onto a sheet of code and using what ever it hit.
and why did you have to dumb down the communication?? could of made it more complex with mudokon directions to use switches, levers giving alot of gameplay opportunity

all in all, id give this a go and go back to playing oddworld. 4/10
Posted 16 September, 2022. Last edited 16 September, 2022.
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2 people found this review helpful
7.2 hrs on record (1.7 hrs at review time)
BAD GAME
Posted 2 June, 2021.
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No one has rated this review as helpful yet
0.0 hrs on record
Google Chrome cast has less latency and lag. Dont buy this pos
Posted 15 April, 2021.
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1 person found this review helpful
623.4 hrs on record (492.9 hrs at review time)
i played this everyday. such a good game, fun, fast paced, easy to pick up but hard to get really good at. have sunk many hours into it but alas, im disapointed. No more australain players/servers.

BIG OOF
RIP dirty bum, youll be missed
Posted 13 January, 2019.
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1 person found this review helpful
381.0 hrs on record (328.2 hrs at review time)
Broken. It was fun but with the little effort the devs are putting in to fix it, i think its time to put this game to rest.. Its been fun
Posted 7 October, 2018.
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1 person found this review helpful
1.0 hrs on record
Early Access Review
not bad so far, more players would be nice but cant write that as an issue. keybindings are whack, ive changed most of them. directive after entering your first couple of games would be nice but still relatively easy to understand. More guns would be good but the base mechanics of melee combat are fun enough. UI is a bit clunky, especially changing between items, suggest adding a passive weapon upgrade system rather than encorperating it into the items slots.
servers should have more players, 20-30 would be good. Objectives that encourage PVP teamwork would be an interesting dynamic, so far the only teamwork ive seen is working to take down a juggernaut but even then it was still focusing on PVP more.
Keeps the basic concept of dying light and blends it well into a PVP game.
Looking forward to seeing where this goes
Posted 14 September, 2018.
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Showing 1-10 of 22 entries