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Lord Animal Chin 最近的评测

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正在显示第 1 - 10 项,共 22 项条目
1 人觉得这篇评测有价值
总时数 4.8 小时
POV youre unfit and have to wait 30 seconds after doing anything
发布于 2023 年 11 月 28 日。
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有 3 人觉得这篇评测有价值
总时数 0.0 小时
why did i even buy this
发布于 2023 年 5 月 26 日。
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有 2 人觉得这篇评测有价值
总时数 0.6 小时
BAD
发布于 2022 年 12 月 14 日。
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有 1 人觉得这篇评测很欢乐
总时数 1.1 小时
what (and i cannot stress this enough) the ♥♥♥♥.
Who ever is reviewing this is a nonco
发布于 2022 年 9 月 16 日。 最后编辑于 2022 年 9 月 16 日。
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1 人觉得这篇评测有价值
总时数 46.8 小时 (评测时 18.6 小时)
Making players wait for hazards is not good game play. As someone that played alot of the original abes oddworld, the level designers for this iteration have completely misunderstood their assignment.
for now, lets ignore all the bugs (some game breaking), lazy environment work and ugly texturing, the only salvageable aspect of this for me was the story.
Its like the developers thought hard = waiting for things.

I came into this with low expectations after the recent abe titles and thats the only reason i was able to slug through this waiting simulator.

The level designers need to replay the original abes oddworld, analyse the types of challenges used there and adapt.
The bugs just makes certain sections frustrating and some just sequence breaking.. Ie the 3D aspect not properly implemented with slig detection cones, chant suppressors not registering chants and sometimes the Mudokon AI having less IQ then fingers. (the aggression / passive modes for followers is less than useless)
ALL of which could of been fixed with some bug testing or atleast some updates / patches by now.

In saying all that, the developers did maintain some things that made abe unique and fun while introducing some new aspects that i can see working for the Abe series.
I enjoyed the crafting although the constant looting was more a chore than something i found my self saying "ooo another locker".
I like the aspect of the aggressive and passive follower mode and loot sharing, it was just implemented by throwing a dart onto a sheet of code and using what ever it hit.
and why did you have to dumb down the communication?? could of made it more complex with mudokon directions to use switches, levers giving alot of gameplay opportunity

all in all, id give this a go and go back to playing oddworld. 4/10
发布于 2022 年 9 月 16 日。 最后编辑于 2022 年 9 月 16 日。
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有 2 人觉得这篇评测有价值
总时数 7.2 小时 (评测时 1.7 小时)
BAD GAME
发布于 2021 年 6 月 2 日。
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尚未有人觉得这篇评测有价值
总时数 0.0 小时
Google Chrome cast has less latency and lag. Dont buy this pos
发布于 2021 年 4 月 15 日。
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1 人觉得这篇评测有价值
总时数 623.4 小时 (评测时 492.9 小时)
i played this everyday. such a good game, fun, fast paced, easy to pick up but hard to get really good at. have sunk many hours into it but alas, im disapointed. No more australain players/servers.

BIG OOF
RIP dirty bum, youll be missed
发布于 2019 年 1 月 13 日。
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总时数 381.0 小时 (评测时 328.2 小时)
Broken. It was fun but with the little effort the devs are putting in to fix it, i think its time to put this game to rest.. Its been fun
发布于 2018 年 10 月 7 日。
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总时数 1.0 小时
抢先体验版本评测
not bad so far, more players would be nice but cant write that as an issue. keybindings are whack, ive changed most of them. directive after entering your first couple of games would be nice but still relatively easy to understand. More guns would be good but the base mechanics of melee combat are fun enough. UI is a bit clunky, especially changing between items, suggest adding a passive weapon upgrade system rather than encorperating it into the items slots.
servers should have more players, 20-30 would be good. Objectives that encourage PVP teamwork would be an interesting dynamic, so far the only teamwork ive seen is working to take down a juggernaut but even then it was still focusing on PVP more.
Keeps the basic concept of dying light and blends it well into a PVP game.
Looking forward to seeing where this goes
发布于 2018 年 9 月 14 日。
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正在显示第 1 - 10 项,共 22 项条目