No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 24.7 hrs on record (22.3 hrs at review time)
Posted: 11 Aug, 2023 @ 3:52am

This game had the potential to be a really good roguelike, if not for the incredibly dumb design of act 3 bosses.


First one gets strenght based on how many Power cards you use, which is what Ironclad is known for - Strenght stacking

Second one force ends your turn if you play 12 cards, keeping the counter between turns, completely gimping Silents' discard and draw, aswell as abundance of low cost cards

Third one is basically an enrage timer as he buffs himself every other turn, meaning you'll have harder time setting up as Defect or Watcher with either orbs or stance cards/retains.

Meaning you might aswell restart the run if you see that the boss happends to be your direct counter. Which is as backwards as it can possibly be for this type of game.
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