2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 882.6 hrs on record (468.1 hrs at review time)
Posted: 7 May, 2015 @ 5:43pm
Updated: 10 Nov, 2020 @ 6:43pm

EDIT: This review starts off old, then I returned to writing more than three years later.

May 7, 2015

It took me 70 hours to successfully land on the moon. The feeling i felt walking Desberry Kerman on the Mun. The slow basturd takes so long. I knew i should have brought a rover!... I felt so proud of myself... Then I remembered that I did all this:

* Put thousands of peices of debris into Kerbins & the Suns orbit
* Find out that the first failed attemped at landing on the Mun was revived and is back to orbiting the Mun (Wait... Was it Desberry?...)
* Put Bill Nye The Science Guy into the Suns orbit without a ship... He aint comin' back
* Realise right after landing on the moon that an asteroid is coming straight to destroy Kerbin
* Murder about 1000 kerbals just to land on the Mun (Laughing manaically)

Yeah... Those were some good times... So over all I highly recommend this game! :)

*MASSIVE EDIT* - May 17, 2018

Well, here I am again.
I'm more experienced, and have far more time put into this game.
Over the past three years, I put 700 hours into Kerbal Space Program. That's ten times the amount of time of when i first made this review. To be honest, I don't know where to start. You'd think I'd had planned this review continuation after three long years, but, I haven't. I'm just going freestyle. This game is far more than what it gives off. An average passerby just searching for a new game to buy and play on steam might just stroll off thinking this was some same-old space game. That's not what this is. I'm not even sure if I can call this a game, it's more of a simulation of sorts. A highly unique simulation, at that. In KSP, you build rockets, and fly them; that's about it. However, such a premise has never been executed this well, in my opinion. How do you build the rocket? How do you choose to fly it? Where do you want to go? The customizability is endless. At the time of writing this, I've been to the majority of planets. I've engineered hundreds of crafts, all of which unique. Some work miraculously, and some projects are total failures. Yet, no matter how many times I perished, a mission failed, lost hope and given up... I always came back. One day you may say "I'm sick of this!" only to come back the next. There's so many options... almost too many. I've made countless rockets, many SSTOs, and along the way, met some of the best gamers I know today. The KSP community is unlike any other. I've met many friends through KSP, and have introduced many of my current to it. There are some amazing extremists, always pushing the game to it's limits, that I can only strive to do. And so, I do. I've been to planets so often, it started to seem trivial. I started to limit myself. "I wonder if I can get to Duna and back in X amount of dollars." Even after I made a new career mode save, and went straight to Ike and back right after completing the first Mun fly by. Mun seems too easy for me now. After completing it in under $20,000, what next? Despite what it seems, there will always be a next. You just have to choose it. "How about a Minmus mission in an SSTO?" It never ends. And in the end, that's what makes KSP so great. It never has an end. This is what allows people to get thousands of hours into it and not get bored. I *LOVE* Kerbal Space Program. And that's that. It's my most played game, and it will continue to be. Maybe I'll come back another three years from now, with 1400 hours. Till then, good luck fellow kerbonauts!

However, I'm leaving a negative recommendation due to the new literal spyware present, and the cancerous new EULA. ♥♥♥♥ you, Take Two. Don't let this reflect my actual view on the game, only the torturous acts done to it by Take Two recently. KSP is still my favorite, <3. This will stay until Take Two stops this blatant ♥♥♥♥♥♥♥♥.
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