3 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 16.8 hrs on record (7.6 hrs at review time)
Posted: 21 Feb, 2016 @ 4:32pm

Early Access Review
(Review made as of 4.7 Hours Played / February 21, 2016)

I've seen enough Anime to know where this is going.

Only... I really didn't. Okay, I've seen people play this game on YouTube, and I thought "What the heck, I'll try it." Seems I made the right choice, although I really do hope that there is more to expand upon in later updates.

For right now, what you get for your money is a game that lets you build some corrals within which you get to keep a bunch of little slimes that give you "plorts" that you can exchange for money. Which lets you build more corrals. Which gets you more plorts and... okay, you get the idea.

The graphics as a whole are really simplistic with the whole cellshaded look that seems to be a standard with Steam-based Early Access Games. Not that I'm complaining about this fact; the graphics as a whole are simple but beautiful, setting the mood entirely within the first second that you boot up the game and load into your burgeoning Slime Ranch.

The music is along the same lines as the graphics: simple guitar music, a little bit of a wind section, and then you add in the atmosphere provided by the silly little noises that the slimes make, and you get a really enjoyable and relaxing experience. Sure there's these evil slimes called the Tarr that make the music get all dangerous-sounding, but that's about as dark and gloomy as you will ever get when playing this game. Maybe they will add more enemies in later updates, I'm not sure.

There is some complexity to the game, though I have a feeling that the developers stressed the importance of simplicity and ease of play - making it easy for both "casual" and "hardcore" gamer crowds to pick it up and start playing like a pro as soon as they get through about ten minutes of play. You vacuum up slimes, store them in corrals, and feed them their favorite food. You can upgrade the corrals to let you hold more and keep them all safe and secure, and you can also have corrals in different areas in order to allow for different species of slimes to live contently, but that's as deep as things get.

However, this causes a lack of depth for players that can and will sit and play it for hours. I've almost put in five hours and I've already filled up every single corral with money-making slimes. Sure the exploration is nice, but as of right now there seems to be a very linear path that the developers have set up for us, with little sections cordoned off. Possibly for later updates?
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