Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Such as:
"The refund process was about as intuitive as trying to teach a snowflake to dance."
You just press a button. It has a back arrow on it. Everyone knows what "go back" or "undo" means. Can't really get more intuitive than that.
"Some maps were too bright, while others remained shrouded in darkness."
No? The dynamic range is still relatively slim compared to classic CS.
"The minimap's newfound feature, showing where sounds could be heard, left me conflicted. now, they were spoon-feeding players like it was baby's first snowfall."
QoL =/= babysitting. Also this was already a feature in some form at least as far back as CS:Source.
...What blinding white screen?
"The performance, like a snowmobile in a snowdrift, was inconsistent, with some games running smoothly and others as choppy as a glacier's path."
We moved 11 years forward in tech, all things considered the hardware requirements are not insane. I would like for them to be better. Accessibility is always a good thing. But this is, provably, a pretty moot point--even people on used 1050 Tis they got for 50 bucks off ebay are playing just fine at 1080@80hz which is relatively impressive for something of that spec. CS2 is less reliant on individual CPU core performance. The "it's unoptimized" thing is either placebo or completely made up because people don't want to accept that the computer they built for a 12 year old game is not enough for them.
The only change to deathmatch was the removal of team modes. Speaking of which, I see no mention of the lack of content in this review, which is a real issue.
"Headshots were now as common as snowflakes in a blizzard."
Hitboxes were teaked slightly but in practice... no, they're not
"SMGs had become run-and-gun machines,"
They always were. Their entire point is to have good running accuracy. That's been true since CS's inception.
This is an unavoidable problem. Minor inaccuracies in gameplay are just part of how internet communication works and there is no realistic "fix". For a game like CS with a near instant TTK this problem is made especially noticable. All things considered, the subtick system and it's bias towards the attacking player and not the receiving player is the best of a bad situation. It was either that, or missed shots. Valve can't win here.
"and enemies seemed to sprint and shoot simultaneously."
You can't sprint in counter-strike. I'm not even sure what this means.
"In conclusion, Valve seemed to be on a quest to make CS2 more noob-friendly, but they lost sight of what made Counter-Strike great – its steep learning curve and high skill ceiling."
The mechanics are the exact same. They literally just ported GO to a new engine. Adding a few QoL features is not getting in the way lol