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25.5 hrs last two weeks / 5,609.2 hrs on record (4,536.4 hrs at review time)
Posted: 24 Sep, 2015 @ 11:35pm
Updated: 20 Jun, 2024 @ 11:31am

Counter-Strike 2: A Winter's Tale of Betrayal and Disillusionment

Author: Kiba Snowpaw, the Alpha Male Ice Wolf of HowlStrom

Introduction

In the icy plains of HowlStrom, where the cold bites harder than a cheater's aim, I've fought battles, conquered foes, and seen the rise and fall of many legends. I've been with Counter-Strike since its days as a Half-Life mod around CS1.1, and I've grown up with the game, molding my skills and strategies through each iteration. But today, I write with a heavy heart about the latest blunder in the series - Counter-Strike 2.

Basic Plot Summary

For over two decades, Counter-Strike has been the epitome of competitive FPS, a game that demanded skill, strategy, and precision. Valve, the studio behind this behemoth, decided to "upgrade" CS:GO into Counter-Strike 2. What was supposed to be a leap into the future has turned into a nosedive into an abyss of disappointment.

Originality

CS2 was marketed as a groundbreaking update, featuring the new Source 2 engine, realistic physically-based rendering, and dynamic smoke grenades. Yet, all these additions feel like a thin layer of frost on a rotting core. The game has lost the essence that made its predecessors legendary.

The Studio

Valve, a studio once revered for its innovation and player-centric approach, has become a shadow of its former self. Their decision to overwrite CS:GO with CS2, merging the reviews, and disregarding the community's feedback reeks of arrogance and greed. It's as if a pack of inexperienced pups were let loose in the development den.

Analysis/Evaluation

Character Development: Main Characters

In CS2, the characters we play are mere husks, devoid of the legacy they carried. The game's anti-cheat system is laughable, turning matches into a den of hackers. The Prime Status, once a shield against cheaters, now feels like a cruel joke. Paying $14 only to be matched with blatant hackers? It's a betrayal.

Supporting Characters

The community, once vibrant and supportive, is now fractured. New players are thrown into the same matches as veterans, creating an imbalance that saps the joy out of the game. Valve's disregard for this is palpable.

Character Arcs and Relatability

The character arcs in CS2 feel more like character collapses. The essence of teamwork, strategy, and skillful play is overshadowed by technical flaws and poor design choices. The relatability of being a skilled player is lost when any novice can perform equally due to the lowered skill ceiling.

Structure

CS2's structure is akin to a glacier that's begun to melt. The core mechanics that made CS:GO great have been tampered with. The shooting feels off, the movement is sluggish, and the overall experience is marred by constant technical issues.

Impact

The impact of CS2 on the community has been devastating. Long-time fans feel betrayed, new players are disillusioned, and the overall sentiment is one of frustration and anger. Valve's mishandling of this release has left scars that may never heal.

Hook and Thesis

Counter-Strike 2 promised a new dawn for the franchise but delivered a cold, harsh winter. It stands as a monument to what happens when a studio loses touch with its community and prioritizes profit over quality.

Praise and Critique

Praise

The only praise CS2 garners is for its visual upgrades. The Source 2 engine brings a fresh coat of paint to the maps, and the dynamic smoke grenades are a neat addition. But these superficial changes can't mask the deeper issues.

Critique

- Technical Flaws: The game is riddled with bugs, stuttering, and frame drops.
- Anti-Cheat Failure: Hackers run rampant, ruining the experience for everyone.
- Matchmaking Woes: New and veteran players are thrown together, creating a frustrating imbalance.
- Loss of Essence: The gameplay feels hollow and uninspired.
- Valve's Arrogance: Merging CS:GO reviews with CS2 and ignoring community feedback.

Personal Opinion

Enjoyment

As an alpha male ice wolf with 37+ years of gaming wisdom, my enjoyment of CS2 has been minimal. The game's flaws overshadow any fleeting moments of fun.

Highlights and Drawbacks

- Highlights: Visual improvements and dynamic smoke grenades.
- Drawbacks: Everything else.

Evaluation

CS2 is a testament to how not to handle a beloved franchise. Valve's missteps have turned a once-great game into a source of frustration and disappointment.

Comparison

Similar Games

Compared to other competitive shooters like Valorant and Rainbow Six Siege, CS2 falls short. While those games innovate and improve, CS2 regresses.

Additional Issues

- You can't refund CS2, and you can't even delete it from your library – you're forced to own it. Trying to remove it permanently via Steam Support just results in an error.

- Inconsistent Map Brightness: The map brightness is inconsistent, creating a jarring visual experience.
- Sound Indicators: Sound indicators dumb down the game for new players.
- Blinding White Screen: The blinding white screen at the start of each round is irritating.
- Performance Issues: Despite modern tech, performance issues are prevalent.
- Rampant Cheaters: VAC is ineffective, leading to a cheater-infested game.
- Deathmatch Changes: Deathmatch changes have been poorly implemented, removing team modes.
- Overpowered SMGs: SMGs have become overpowered, disrupting gameplay balance.
- Monetization Focus: Valve's focus on monetization over gameplay quality is clear.

I could go on forever because there's 80% more wrong with the game than there is anything good about it.

Overall Conclusion

In the frozen lands of HowlStrom, trust and skill are everything. CS2 has betrayed both. It's a game that has lost its way, much like a traveler lost in a blizzard. For those considering diving into this icy abyss, I say save your money and look elsewhere. Valve has turned its back on its legacy, and CS2 is the cold, harsh result.

Steam Curator: DanishFurryGame

YouTube Channel: Kiba Snowpaw's Gaming Den
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5 Comments
Kiba Snowpaw 20 Jun, 2024 @ 11:06am 
@bonkmaykr Update my review to my new style hope this is helps.
bonkmaykr 19 Jun, 2024 @ 3:01am 
Rather than riddle the entire review with snow storm analogies, it would be more helpful to actually address the issues directly and in detail. Plus some of the stuff mentioned here is either not true or completely overlooks *actual* issues that exist.

Such as:

"The refund process was about as intuitive as trying to teach a snowflake to dance."
You just press a button. It has a back arrow on it. Everyone knows what "go back" or "undo" means. Can't really get more intuitive than that.

"Some maps were too bright, while others remained shrouded in darkness."
No? The dynamic range is still relatively slim compared to classic CS.

"The minimap's newfound feature, showing where sounds could be heard, left me conflicted. now, they were spoon-feeding players like it was baby's first snowfall."
QoL =/= babysitting. Also this was already a feature in some form at least as far back as CS:Source.
bonkmaykr 19 Jun, 2024 @ 3:01am 
"The blinding white screen at the start of each round was like staring into an endless snowstorm. It served no purpose other than to irritate players."
...What blinding white screen?

"The performance, like a snowmobile in a snowdrift, was inconsistent, with some games running smoothly and others as choppy as a glacier's path."
We moved 11 years forward in tech, all things considered the hardware requirements are not insane. I would like for them to be better. Accessibility is always a good thing. But this is, provably, a pretty moot point--even people on used 1050 Tis they got for 50 bucks off ebay are playing just fine at 1080@80hz which is relatively impressive for something of that spec. CS2 is less reliant on individual CPU core performance. The "it's unoptimized" thing is either placebo or completely made up because people don't want to accept that the computer they built for a 12 year old game is not enough for them.
bonkmaykr 19 Jun, 2024 @ 3:01am 
"Deathmatch, a staple of the CS series, was handled with all the grace of a penguin trying to dance on thin ice."
The only change to deathmatch was the removal of team modes. Speaking of which, I see no mention of the lack of content in this review, which is a real issue.

"Headshots were now as common as snowflakes in a blizzard."
Hitboxes were teaked slightly but in practice... no, they're not

"SMGs had become run-and-gun machines,"
They always were. Their entire point is to have good running accuracy. That's been true since CS's inception.
bonkmaykr 19 Jun, 2024 @ 3:00am 
"Lag, the ever-elusive phantom, haunted the game. Players died behind cover"
This is an unavoidable problem. Minor inaccuracies in gameplay are just part of how internet communication works and there is no realistic "fix". For a game like CS with a near instant TTK this problem is made especially noticable. All things considered, the subtick system and it's bias towards the attacking player and not the receiving player is the best of a bad situation. It was either that, or missed shots. Valve can't win here.

"and enemies seemed to sprint and shoot simultaneously."
You can't sprint in counter-strike. I'm not even sure what this means.

"In conclusion, Valve seemed to be on a quest to make CS2 more noob-friendly, but they lost sight of what made Counter-Strike great – its steep learning curve and high skill ceiling."
The mechanics are the exact same. They literally just ported GO to a new engine. Adding a few QoL features is not getting in the way lol