JustKazuma
Philippines
 
 
I'm a monster.
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Favorite Guide
Created by - JustKazuma
This is a tips and hints guide for brand-new players of Dragon's Dogma, to help them get off the ground.
Review Showcase
189 Hours played
A median mix of simulation and action make this submarine game a great flashpoint start into the world of the "silent service" Cold War Edition, only marred by minor UI, control, and balance issues.

  • + Modeled systems, mechanics, and tropes combined together to put you right in the captain's shoes in the Cold War as part of the "silent service", gelling very well and relying on each one to provide an engaging, even nail-biting experience, from staying very quiet under 900ft to observe potential targets, to the flank-speed full plane/rudder evasion of incoming torpedoes.

  • + An easy to jump into, but very deep, submarine game that allows one to have fun whist giving veteran submariners something to chew on, complete with difficulty, distance- and time-scale to suit most playstyles. More actiony players may like a faster pace to the game with shorter distances, whilst submarine enthusiasts will turn those down to near-simulation levels and 1:1 distances.

  • + Accurately modeled Cold War air and sea assets of both sides, down to sound profiles, weapon stores, tactics and procedures makes this a treat for any Cold War military enthusiast. Actual sonal data plotting procedures do work (example: getting two "legs" of info on a target to solidify location, bearing, speed, and type by observing from one direction, then another, works).

  • + Two campaigns (one representing early Cold War, other late) that are not only solid in length, but being dynamic as well means that the campaign state reacts and acts depending upon your contributions to the war (or loss). Nothing beats getting a news report of friendly supply convoys making their routes and supporting the war effort because you intercepted the sub interdiction force before they got into the North Atlantic.

  • + Active developers that keep up on the feedback and make their presence known in the Steam Discussions, with further free updates (like new subs, time periods, and campaigns) in the pipeline.

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  • - UI and graphics are just serviceable. Granted not much one can really do with underwater viewscapes, but the admittedly samey (even if accurately modeled) models for ships look dated, and the rather small, admittedly hard-to-use UI can be a bit of a turn-off, even with more recent updates.

  • - Controls are also oddly tied to just keyboard inputs, with no options to use mouse input for many of them. Also does not help that there are no key hints or a micro-help screen to pull up when needed. Took me distressingly long to find out one can cancel a weapon shot by pressing esc, with no UI indication I could do so. Or the fact one can select submarines with A or D once shown which submarine you'll be commanding for the mission/campaign. Recent updates have added arrows to sub selection and unit reference screens, alongside better sub controls via UI inputs, like specific depth control, plot-by-bearing, and the like.

  • - Sound is also only serviceable in this game, which is odd given the setting of the game (submarines relying on sonar, passive or active). One canot just put on some headphones and manually listen for telltale sound cues and obtain more information that way, which is a shame.

  • - Game offers an "event camera" which shows the player important events happening during engagement. Whilst understandably great as a feature, there is little to no feedback whether or not said feature is turned off or not when desired other than a very small UI indicator in the top right, let alone the feature itself being of taste to some.

  • - Game itself suffers from odd bugs ranging from stability problems, mission instancing problems, campaign freezing, and even full-on crashing. Recent updates have made the game far more stable, though the odd overmap bug can crop up, alongside the now-thankfully-rare crash

  • - (At time of post) Odd balance problems exist in the game, like for example the current overpoweredness of anti-submarine warfare air assets one can encounter. They show up too often, detect you too far down, and can be the deciding factor on whether or not you can even escape an engagement, let alone engage properly. Thankfully the devs have stated that this is a problem and a patch is inbound. Recent updates have made this con nonexistent.
JustKazuma 25 Jun, 2018 @ 1:55am 
FKAKK, Formerly Known as KazumaKat
JustKazuma 20 Jun, 2018 @ 4:27am 
"Your Warframe looks ridiculous." - CohhCarnage to me, June 5, 2018
JustKazuma 24 May, 2018 @ 8:34pm 
John Peter "TotalBiscuit" Bain July 8, 1984 - May 24, 2018
JustKazuma 16 May, 2015 @ 3:44am 
fine, a monster-tree <_<
☼Ubahootah☼ 15 May, 2015 @ 3:50pm 
no you're a tree
loopuleasa 24 Aug, 2013 @ 2:05pm 
changing avatars is for the weak minded