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Recommended
0.0 hrs last two weeks / 3.2 hrs on record (1.1 hrs at review time)
Posted: 16 Jan @ 1:01pm
Updated: 16 Jan @ 1:43pm

Early Access Review
Unlike the majority of early access reviewers, I think this is a very very VERY good start.

Car Selection
Haven't counted how many cars there are, but there are many variants of cars (auto, manual, carbon trims, exhaust swaps, etc). However the main few cars that I was interested in were the Ferraris, the Porsche Cup cars, and the Cup Miatas. All feel amazing to drive.

One complaint is that at the surface level, there should not be selection boxes dedicated to variants of a car. It makes it seem like the developers are trying to artificially inflate the number of available cars. At the most, similar cars should have their own selection box if there are performance differences (such as a tune, etc). Otherwise, if it's just a cosmetic change (carbon hood [if no weight change], liveries, exhaust), they should be filtered underneath one selection of a car. To let players know that there are these choices, there should be some sort of icon denoting that this particular car has these options to tweak and change.

Physics
Feels amazing, the car communicates extremely well and there's a high level of detail in the communication between track and tires. There is also a great sense of speed potentially making wheel-to-wheel feel even more exhilarating.

Graphics
Game looks amazing on maxed graphics. Cannot say for other graphical levels as I haven't tried them out yet, nor have I had the need to (see performance).

Performance
Even on maxed graphics (DLSS Ultra Quality), the game performs buttery smooth. You do have to go into video settings and change up the game's FPS cap, it is at 60 as standard. I would like to see a performance monitor that tells FPS, Latency, Ping (in multiplayer), and CPU/GPU usage as NVIDIA's overlay doesn't work yet.

EDIT: it seems after I loaded up a practice WITH AI opponents, my HUD UI in and out of races have started to lag. Important thing is that the driving/physics doesn't lag, but I would like to see a fix for the lagging UI.

EDIT part 2: I believe the issue might be related to cache/junk/background optimization. Game runs amazing on launch, but after I started up an AI race with 30 opponents, the game has started intermittently lagging, even after I start a new practice without opponents.

UI
I think the UI is fair... it's not the best out there but is certainly not the worst. Other reviewers have stated that there are lots of tabs and menus and I disagree. There is a fair amount but not an egregious amount like how Content Manager is designed. It does have the Hulu/Blocks/New Game UI design but it's not egregious. HOWEVER I do think some sub-menus such as binding controls needs a little rework. Instead of a single scroll page there should probably be dual, or at least some sort of sub-menu/search within it. There are too many controls and bindings for there to just be a single scrolling panel to access them.
Other reviewers have also said the menus feel slow and laggy. I think the solution is to just change the game framerate cap. I noticed the lag on launch as well but when I changed video settings the menus feel fast and smooth.
Also, please add a toggle between Imperial and Metric units.

Extremely excited to see the game evolve as more content is dropped. This is a fantastic start, especially with regards to the driving physics and feel.
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1 Comments
HannaBauer 20 Jan @ 6:08pm 
Your review is lit! 🔥 It's like reading a mini novel, so much detail and passion. You're a pro at this, seriously!