7 people found this review helpful
Recommended
0.0 hrs last two weeks / 4.3 hrs on record (3.7 hrs at review time)
Posted: 24 Jul, 2015 @ 11:33pm

Been following this game for however long it's been in development and it really has met my expectations and even exceeded them to some extent. The adventure-ish gameplay is well done and there's essentially no handholding outside some "hints" that act more like journal entries than actual hints and the environment is pretty interactable. An issue I have with it though is that it's often hard to accurately place items if you want to put them in various places because most items are held too close to the character and there's also no rotate key. There's tons of things to read and character dialogue (and your character is voiced, which is a strange choice as well) to flesh out the background and make the world even more mysterious and interesting.

I've only played one of the minigames so far but it's shakes up the gameplay a bit. It can pretty quickly turn into a platforming nightmare if you start running out of blocks to stand on. The ability to skip these if you fail once though is a pretty strange choice.

The graphics are great too. Texture quality is pretty amazing for an indie game that costs $13 and so is pretty much everything else.

The bad however is that the game utterly fails on the technical options. Outside of texture quality, resolution, and vsync there's only a "quality" slider which goes from 1 to 10 so you can't really adjust individual options. There's also no way to rebind keys, which seems unthinkable for a PC game. No fov options either, and while I don't really get bothered by lov fov some people do. The lack of graphics options also isn't helped by the game potentially not being too well optimized. And even if it's just one option being pushed too far rather than lack of optimization, there's no way to individually adjust this option or even test to see what it is.

So yeah, overall the game is highly recommended for the game part as it has a decent bit of variety and mostly accomplishes what it sets out to do pretty well. The bizzare lack of common PC features though is a pretty large oversight and I have no idea how anyone of the devs thought "yes, this is a good state to release the game in". Hoping for some patches in the future to fix these things.
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