8 people found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs last two weeks / 230.6 hrs on record (140.2 hrs at review time)
Posted: 22 Oct, 2022 @ 4:00pm

There's been plenty of moments where I've found enjoyment in this game, but I have a hard time recommending that anybody else play it because the game feels horribly balanced. Between enemy spawns, wands and potion spawns and level layout you're going to either breeze through your run or be irreedemably ♥♥♥♥♥♥ at any moment depending on how the RNG treats you. Sometimes a run could be going well and a Kummitus comes out of nowhere and blasts you to shreds with a mid/late game wand. Sometimes you'll spawn in a world where a worm is wreaking havoc and tearing through holy stone at the bottom, causing a Stevari to spawn in the holy mountain and you haven't even done anything. You could enter the snowy depths freely and unimpeded, or you could enter the level getting immediately bounced around by about a half dozen Hiisi bomber grenades. There's an element of skill and adaptation to all rogue-likes, this much I understand, but Noita is just too unpredictable for it to feel like you're making any progress and improving and at that point, all runs begin to feel very luck-based as opposed to something you can overcome regardless of the randomization factor.
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