16 people found this review helpful
2 people found this review funny
Not Recommended
0.0 hrs last two weeks / 1.2 hrs on record
Posted: 24 Aug, 2017 @ 3:41pm
Updated: 27 Nov, 2017 @ 3:23pm
Product refunded

Early Access Review
(TL:DR at bottom)

Brawlout is a platform fighter game that appears to be strongly influenced by games like smash bros and brawlhalla. There are a few things I thought were pretty cool about the game, the graphics look really nice and seem to be really well optimized as my pc could run the game on max setting at about 400-600 fps the whole time. The character design is pretty interesting too with strongly cohesive kits that fit stick to and make use of the characters look to create an imersive fighter.

However there are many more things about this game that just didnt make it stick for me and made me want to stop playing. First the player base is very small taking around 5 to 10 minutes just to find a short 3ish minute match, this is not something that is really the developers fault and may improve over time but as of now online play just doesnt seem that fun because it takes twice as long to find a match as it does to play one. Next in single player vs cpu there are no differences in difficulties to my knowledge making it so once you've mastered beating the cpus it is no longer challenging and as I said with the queue times earlier its not even very worth it to switch to online multiplayer. Third, their are very few character (which is expected mostly of early access) but they claim that they plan to add two or three more by release, that will total in around 10 characters. Arguably that could be enough for I fighting game since games like lethal league thrive with only 6, but the magnitude of competetive play this strives for versus lethal league is very different as lethal league is meant to be a much simpler game at its core. The amount of characters put into this game doesnt even take much time to learn them all. Once again without higher cpu difficulty levels and with sluggish online play I believe this game would benefit greatly from at least having more characters game like smash start you out with around 30 characters to play allowing for much better replayability as you learn to master all of the different character and playstyles. Further more and this may be purely my personal opinion but the movement in this game feels a little clunky whether with controller or keyboard the characters feel rather unresponsive often resulting in a move executing to late, not at all, or the wrong move happening. Lastly another personal opinion is I dont care for the way abilities chain, it feels like there are to many true combos in this game with no frames for recovery in between with these inescapable combos and nearly map wide moves like those seen on king apu and gancho puncho the gameplay seems kindof broken and slightly unfit for competitve play.

I very well might try this game again in the future once its out of early access but as for now I do not think this game is worth playing as what it does games like smash and brawlhalla still do better and with higher player bases.

Good luck to the development team, I'll be back.

TLDR:
Character design and game optimization are solid, but between clunky gameplay, broken abilities and combos, lack of depth to cpu fights, and low playerbase game is not worth in its current state.
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