No one has rated this review as helpful yet
1 person found this review funny
Recommended
10.3 hrs last two weeks / 891.1 hrs on record (131.4 hrs at review time)
Posted: 24 Nov, 2016 @ 11:01pm
Updated: 24 Nov, 2016 @ 11:13pm

STEAM DIDNT SAVE MY REVIEW ♥♥♥♥♥♥♥♥♥ KILL ME NOW


ok

Civilization VI is the 6th game in the series (technically 7th but we don't talk about Beyond Earth)
Its predecessor, Civ V, is its main competetitor, and what people mainly compare it to. Let's start with what Civ VI does better than V.


Nice things

-Districts.
In Civ V, a city was able to build any building, Regardless of its location and population. In Civ VI, many buildings must be built in a district that the city builds. This means that if you haven't built a holy site district in a city, you won't be able to build shrines, temples, or your worship building of choice. With the addition of harbors, a city not on the coast will be able to build naval units and buildings.

-Eurekas and Inspirations. Civ V's tech tree had a very static tech tree, with a tech taking the same amount of time no matter how you were playing. That meant that even if you were a highly naval civilization, it would take the same amout of time to research, say, astrology, as it would take for a land locked civilization. Civ VI's techs will research 50% of themselves immediately if you complete a certain task. For instance, you will gain the eureka for sailing if you settle a city directly on the coast, and bronze working if you kill 3 barbarian units.

-Builders. Civ V had units called workers, that could build tile improvements and roads, over the course of several turns. Civ VI has builders, that will instantly complete any work that they get, such as chopping down a forest or constructing a farm, however, these builders have only 3 uses by default. That means that you'll have to continue to make builders throughout the course of the game, rather than only a few workers that end up running around the map with nothing to do. You can increase the amount of times you can use a builder through several different policies, or by building the Pyramids or playing as China.

That covers the majority of the nice new features and improvements that Civ VI has. Let's move onto some things that still need to be balanced and improved


Not as nice things

Diplomacy. Civ VI's AI is almost guaranteed to dislike you, especially before the fall patch. When you first meet an AI, you'll get a very high chance of getting a "first impressions" diplomatic modifier which will lower your relationship with them by about -3 or -4. That means that if you don't send a delegation to them soon, they will quickly start disliking you. I won't even get started on warmongering and AI breaking promises.

The AI itself. The AI is very poor, with basically no grasp on naval warfare and combat tactics. I've only seen an AI take one of my cities twice, on Prince difficulty. That was Sumeria, which is very likely to spam war-carts at your capital before turn 50 if you're close to them.

Cavalry. Civ VI's melee units are almost useless compared to cavalry units. In Civ V, cavalry was only really useful for offensives and traversing the map. Melee units were able to gain fortification bonuses and terrain bonuses by being on tiles such as hills and forests, while cavalry could not fortify or gain those bonuses. In VI however, cavalry is able to fortify, has double the movement of a melee unit, and, in most cases, has a higher combat strength. This is very likely to be balanced soon.

Science's speed. In every single game of Civ VI, even just keeping up with the AI on science, you can find yourself reaching the Renaissance in 700 AD, and the Industrial Era by 1200.


TL;DR: Civilization VI has many improvements and a large amount of content for a vanilla Civ game, but has some balancing and patches needed before it truly shines.
Was this review helpful? Yes No Funny Award