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Delfofthebla 님이 최근에 작성한 평가

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21-30/41개 항목을 표시 중
2명이 이 평가가 유용하다고 함
기록상 6.4시간 (평가 당시 5.7시간)
The screenshots and video are all of the "tutorial". It is a lengthy tutorial, and it is honestly a very enjoyable game for that first bit. If they had expanded on that and fleshed it out more it could have been an amazing game. But that's not what this is.

It's a bait and switch. I got through the "good part" in about 4 hours, and I think I was being somewhat slow. The rest of the game is a pixel based traditional card game with terrible atmosphere, terrible graphics, and terrible gameplay. This is an actual scam. Read the negative reviews before you buy.
2021년 12월 17일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
2명이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
기록상 0.3시간
I literally cannot remember anything about this game, but I don't own it so there's that.
2021년 4월 18일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
 
2021년 4월 18일 오후 8시 30분 에 개발자가 답변함 (답변 보기)
1명이 이 평가가 유용하다고 함
기록상 125.8시간 (평가 당시 85.5시간)
Oblivion, at its heart, is a good game. It does some things better than Morrowind/Skyrim, and some things worse (namely, non stealth-archer combat). Overall, it is a pretty fun Elder Scrolls game.

The problem, is that the engine for Oblivion is absolute trash, to put it mildly. Even if you are wanting a pure "vanilla" experience with no mods, you are not going to have a good time. You need many mods, 3rd party tools, and unofficial patches just to get a SEMI stable experience. No matter what you do though, you will be besieged by crashes that increase over time.

The pros tell you not to use autosaves or quicksaves. They'll tell you to never overwrite a previous save. They'll say to restart the game after every death. They'll tell you a hundred other tips and tricks that ultimately decrease the enjoyment of your gaming experience.

I cannot count how many times I had to re-do a quest because I kept forgetting to "save manually", and then had a crash right before I thought about saving, or times where I died and just decided not to re-open the game. It's exhausting just how much you have to go through just to play the game.

And even if you follow every instruction and every best practice, you will still, inevitably, lose your savefile to corruption. I've tried on multiple occasions to get a solid "stable" experience going. I've dumped hundreds of hours into Morrowind, Skyrim, and even Oblivion back in the old days. I had hoped that with all my newfound knowledge and experience of these engines, combined with over a decade of community support, that it would be easy to "not screw it up" and get another hundred hours out of from Oblivion.

Attempt #1: Complete and total Savefile corruption after 35 hours.
Attempt #2: Complete and total Savefile corruption after 50 hours.

At the moment of this review, I have 85 hours in Oblivion. I have easily spent more than that trying to research and stabilize a mod list that would maximize the performance, stability, and gameplay aspects of Oblivion. I am feeling very burnt out and disappointed with the end result. I may try and go back to an older save to recover it, but I've done this several times already and I don't have high hopes.
2021년 3월 16일에 게시되었습니다. 2023년 9월 30일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
11명이 이 평가가 유용하다고 함
기록상 262.6시간 (평가 당시 248.1시간)
앞서 해보기 평가
Project Gorgon is a very unique game and a breath of fresh air into the MMO genre. It's very much an indie title, but I'd say it's properly scoped for that fact. The world is anything but massive, but it still plays like a proper MMO.

It's very rare that you can roll around as a such things as a Spider Druid, Werewolf Martial artist, or a knife fighting battle chemist. There are tons of combinations, tons of unique skills (that are ultimately just mini classes), and it's very fun to play with combos and craft your own "Build". The loot in this game is very ARPG-esque and if you're familiar with those games and like to make cool builds in them, Project Gorgon can definitely scratch that itch.

But I struggle to recommend this game for one very simple reason. Your entire gameplay experience ultimately amounts to nothing other than the mindless pursuit of money.

Now, I've played this game way beyond my steam hours show. I got on the train very early, when the max level for most skills was only 50. I've seen this game go from that core game to what it is now, and the experience has only degraded with time. Much in the same way that a typical MMO expansion transforms the game.

Up until you hit level 50 in everything that suits your fancy, you get a nice solid MMO experience on a smaller scale. Fun writing, a decent amount of exploration in various dungeons and wide open zones, interesting classes with fun combo potential, and even a sense of desire for "perfecting" your character via the (very RNG) loot system.

But it's short. Very short. Level 50 is very easily obtainable with a normal work life schedule and an hour or two of time each day. I'd say within a week or two of playtime you can hit 50 with anything that interests you. In doing so, you get a taste of what this game could have been.

And once you hit level 50, all the fun stops. No more exploration. No more experimentation. No more class swapping just for the sake of trying something new. No. All of that ends at 50. Because in order to proceed beyond level 50 (up to level 60), you need gold. You probably need more than you have farmed in all of your time leveling. What's more is that you need this exact same amount of cash for EVERY SINGLE SKILL that you wish to level beyond 50.

And after you work so hard and farm so much to obtain the money needed to unlock the ability to progress, what are you greeted with? More money sinks. You need to dump money to obtain all of your new abilities in the 50's, when you previously did not have to do this.

Hmmm? What's that? You want to do harvesting or crafting professions beyond 50 as well? You best farm more money, because it's the exact same price, and the crafting recipes are going to cost just as much as your abilities (if not more so), and there's a lot more of them than there are of your combat abilities.

To make matters worse, there aren't really any new or major dungeons in the 50-70 bracket, and the dungeons you do at level 50 you often enter in as soon as level 45. So from level 45 to level 70, you will be mindlessly grinding the same 4 dungeons over and over and over and over. Day after day you will do nothing except beat these dungeons into a pulp, farm thousands of gold, and then watch as you piss it away on unlocking progress. That is to say--acquiring nothing of value.

And this will continue until max level. A level that is constantly increasing with each major patch. This game is still in early access and the true "max level" does not exist. It's supposed to be 100 last I heard but I'm sure that will just be the new starting line for a post-release launch schedule, However you can get up to level 80 right now, and it is EXPENSIVE. In the hundreds of hours I have played, I have likely never even spent the amount of currency that is required to unlock the 70-80 bracket for a single skill.

And there are tons of skills! Some are for combat, some are for harvesting, and some are for crafting. They're ALL expensive!

And I haven't even touched on how you make money, which is one of the most convoluted unfun experiences I've ever had in gaming. It's tedious. It's busywork, and it tends to force your character into a "master of all trades" kind of character, which I don't personally enjoy in RPGs. I'd go into more depth on how it works but that could be its own review on its own.

Suffice to say, there are many issues with this game, and there are many things that make it awesome. It's a tough blend but ultimately, I've found that this fact alone is enough to focus on. There is a game here, but it is buried under an endless repetitive grind that seeks to destroy all potential enjoyment the game could (or did) have.

Do not buy project gorgon unless grinding money is your entire reason to live.
2020년 2월 26일에 게시되었습니다. 2023년 4월 30일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 665.5시간 (평가 당시 199.8시간)
This game is superb. It aint pretty to look at, but if you manage to look past the graphics and actually give it a good go, there is so much depth and content to discover.

This is a RogueLike game with a proper story campaign that can keep a single character busy for many hours. Much longer than the standard for the genre. I normally don't much care for roguelikes, as they tend to be too narrowly focused and simplistic, however, Tales of Maj'Eyal (ToME for short) manages to overcome that barrier and pull me in more than most games ever could.

In all my years of playing RPG's, no game has matched the quantity and flavor of classes that ToME possesses. There are so many unique and interesting ideas, all with varying levels of customizability. Trying new classes, making unique builds, and making attempts at higher difficulties all manage to keep me very busy. Overall, if you love trying new classes and a strong sense of progression, you should definitely give this game a try.
2018년 11월 24일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
4명이 이 평가가 유용하다고 함
기록상 0.7시간
Just another failed kickstarter. Move along.
2018년 11월 24일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
8명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 3.3시간
앞서 해보기 평가
The first hour of this game is an "okay" experience. Not terribly awful, not terribly great.

Unfortunately, after that first hour you have seen literally everything that this game has to offer mechanically. Sure it has classes that can be unlocked, but there's so little that actually defines a class that I can hardly qualify it as additional content.

The entirety of the game is just "shoot thing" "steal thing", or "activate X things within quick succession". It gets boring really quickly.

I give this a solid meh/10
2018년 11월 6일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
25명이 이 평가가 유용하다고 함
기록상 1.0시간
This is honestly just not very good. I had great hopes from the team as Chivalry was truly an innovative and exciting game at the time of its release.Chivalry with fantasy classes? Sign me up.

Unfortunately, that's exactly what I got, but with significantly less effort put into it. The core of Chivalry combat is here, but it just feels like a more toned down version with half-assed class design.

When I played this game, I was kind of hoping for something akin to TF2/Overwatch, but with more involved melee combat. In adition to having fun classes and engaging gameplay, those games brought in strong objective modes and competitive matchmaking. None of that here.

Instead we've got a really uninspired Chivalry re-skin that seems to try and add hero abilities without understanding just how to make them interesting or balanced, and a few half-baked objectives sprinkled on top.

The color pallet used across all the art is really bland and distracting, too. It's just so hard to tell what's going on and who is on which team at any given moment.

Combine all this with the fact that the game is just straight up _not fun_ you've got a recipe for disaster. Skip this one, it'll be dead soon enough.
2017년 5월 12일에 게시되었습니다. 2019년 7월 13일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
26명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 1.4시간
앞서 해보기 평가
Overall, this game just isn't fun. It's certainly closer than a lot of other games out there right now, but I dunno, maybe I'm too picky.

My biggest complaints are

1) Enemies are dumb. Like *really* dumb. They just kinda run at you and die super fast.
2) The number of spells you have at your disposal is very limited, and they aren't very interesting.

The game really tries to pull you in with the horror and light storytelling, but neither are really what I am looking for (and neither are very good here either...)

My other nitpicks would be that the screenshots almost make it seem like there is some sort of alchemy mechanics or a lot of interactivity with objects, but there's not any of that. You can't touch/ pickup most stuff and even if you could, there's nothing to do with it. This game is literally "walk down the hallway, spam fireballs at the braindead enemies, rinse repeat".

There are no complex systems.
There is no combat depth.
There is nothing interesting here.

This game is boring.
2017년 4월 7일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
3명이 이 평가가 유용하다고 함
기록상 1.4시간
I remember buying this when it launched thinking it looked pretty cool. A stealth rpg where you play as a goblin? Sign me up. I got about halfway through the tutorial when it became clear I was super bored, and I didn't see it getting any better. I uninstalled and didn't look back.

Fast forward a year and some change, I gave it another shot. This game just isn't that good.

The stealth mechanics aren't fun or interesting, the AI is pretty meh, the narrative is mediocre, and the graphics aren't exactly anything special. The game has absolutely nothing going for it aside from some pretty decent level design and the fact that you play as a goblin instead of a human.

The characters are not interesting. The combat is boring. The stealth is boring. Some of the levels I played were pretty cool, but at the end of the day, the game was so boring I just couldn't tredge through it. I tried as hard as I could to like this game, and I just...I just don't.
2016년 9월 5일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
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21-30/41개 항목을 표시 중