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Ulasan terkini oleh Bond, Danny Bond

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Tercatat 11.9 jam (Telah dimainkan 9.4 jam saat ulasan ditulis)
I was pretty hyped throught the game, going pacifist because it's far more interesting than actually fighting, but then: the spider boss fight. So annoying, nothing I did worked, so I decided to look for an FAQ, so I'd not hate a game I was loving. Then I see it, and boy, is it pure b.s.: the crux of that boss fight is to resist until a certain thing, completely out of the player's control at the moment, triggers. How the hell am I supposed to guess that? And you gotta resist for a loooong time, and the boss monologues while fighting you, and everytime you die you go back and have to suffer trought that monologue again.

It just feels like the biggest middle finger to me. There's nothing clever, just resist. The other flaws, like the "you can't win" dialogs, the backtracking in levels that are needlessly complicated to navigate, the boring and repetitive puzzles, I could stand, but this is the straw to break the camel's back. Probably because it's a log, not a straw.

Edit: So I decided to power though and end the game. I love it, but I still won't change my rating, for 3 reasons:
1_ I can't give a mixed rating, just positive or negative (at least I can write a text that explains my binary decision);
2_ Not nice to change my review and make the people that agreed with it look like fools;
3_ I didn't not change my opinion(that's probably the only relevant reason actually, idk). Everything between the spider fight and the final fight is not as good as the rest of the game. Toby(the author), if you are reading this: I love your greek statue, but in a world where everyone says it is flawless, I have to be the pesky douche that points out that a certain limb down under is not proportional.

P.S.: another edit is that I removed a line that said I can't recommend this game. That's just plain not true.
Diposting pada 19 Desember 2015. Terakhir diedit pada 20 Desember 2015.
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Tercatat 22.3 jam (Telah dimainkan 20.3 jam saat ulasan ditulis)
Fun 6 hours campaign, except for the last hour, then it gets annoying without actually getting hard. Sometimes it seems enemies just ignore the bullets when you shoot them, and sometimes they ignore physics to shoot you.
Diposting pada 15 Desember 2015.
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Tercatat 0.3 jam
Besides the ever predictable tropes of this kinda game the writing is really fun, but, I think if it was longer than it was, I'd hate this game.
Diposting pada 7 Desember 2015.
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Tercatat 3.4 jam (Telah dimainkan 2.4 jam saat ulasan ditulis)
This is game development ♥♥♥♥. If you know a whole great deal of game development, especially if you do develop them, play this game and stand in awe seing the witty of levels' names and just seeing a game that had a lot of thought put in to it. You are a regular player, you gonna be like "Yeah, this is alright", but if you develop, every second of this game is a "Sh*t, can't believe a single guy did this" moment.
Diposting pada 4 Desember 2015.
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Tercatat 3.0 jam (Telah dimainkan 2.0 jam saat ulasan ditulis)
When you think of parkour games, you probably think of mirror's edge, a game based on speed of completion. This game, is way more foccused on precision: you characther require's room to jump, change direction, he has some weight to him. I appreciate that, a lot. At the beggining it feels kinda jenky, but is pretty tight, which is my jam.
What's also my jam is that while the controls are really simple, the combination of what you do and the way you do it gets really complex. You gotta calculate well when to jump, memorize and apply the timming of your punchs and kicks, and again, after a while, it's second nature.
And the combat is really cool. Imagine if the first double dragon was more slow and thoughtfull. It's really fun testing stun timmings, moves' range and dash speed to make killer combos.

But it's no all a love affair: the open world of this game is confusing, with lots of buildings that look the same you get easily lost; which is odd, the shapes of the buildings are what tells you what parkour habilities you can use, colours don't affect it:buildings could have different windows, colours and posters to differenciate then. Also, considering that there's a some impossible space going on(or so does it feel), it's weird that the world can't be a straigth line with one or two valleys.

And the killing flaw is really problematic: the doors that leads to the chambers (challenge levels required to beat the game) some times simply don't open. Is it a bug? I thought it was either a previous chamber that I didn't complete or a npc I've missed, but one the doors, just one, told me I haven't complete the previous chamber; why didn't that message popped in the other doors?

I really liked what I've played so far, but to continue is a risk: either I find out what was wrong with the doors and keep having fun, or I don't, and get increasilying frustated, and start to hate this "to be game" that I've loved. So, if you like the concept and have the money, try out a small simple idea for two hours and then leave it, thinking "that was a good while it lasted, gonna keep an eye out for this developer's next game".
Which is what I'm doing.
Diposting pada 1 Desember 2015. Terakhir diedit pada 2 Desember 2015.
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Tercatat 22.4 jam (Telah dimainkan 15.3 jam saat ulasan ditulis)
It's great, and even if it wasn't, who cares, it's free, any computer can run it, JUST PLAY IT ALREADY!
Diposting pada 20 November 2015.
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Tercatat 6.3 jam
Charming narration and mood... ruined by sluggish gameplay, repetitive puzzles and some levels that don't seen to be thought out at all:
_I've lost count of how many times I had to restart a level because I've got into a death loop or the game design wasn't ready for the player advancing without doing certains tasks, which is baffling considering you don't get to see level as a whole most of the time;
_There's a lot of trial and error, which is not great if you are going to have a dramatic narration;
_So, for one reason or another, you didn't make the jumping mechanics in your game really responsive? That's fine, AS LONG YOU DON'T REQUEST ME TO MAKE CIRGUCALLY PRECISE JUMPING!(Also, shoot-outs to the god awful jetpack levels);
_Making the player start a especially finicky session of the game because there isn't a lot of check-points doesn't make the game more difficult, just annoying;
_And finally: oh my god, I'm I sick of stacking squares and retangles to climb stairs! Especially because, has I stated before, you don't get to see the whole level, I had to do a lot of back tracking. A lot. Now, do the exact stacking move you know better than the palm of your hand once more. Come on now, only more 15 steps. Hope the finicky physics doesn't make the retangles drop, because if that happens, you have to backtrack one step. God...
Diposting pada 9 November 2015.
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Tercatat 48.1 jam (Telah dimainkan 11.1 jam saat ulasan ditulis)
Palavras não descrevem o tanto que esse jogo é f****.
Meu único problema é o personagem não parece ter um peso, mas talvez essa seja a ideia mesmo.
Melhor jogo de super ninjas desde ninja gaiden 2.
Diposting pada 16 Oktober 2015. Terakhir diedit pada 24 November 2015.
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Tercatat 5.0 jam
Eu ri, depois tentei não chorar, depois eu ri, depois eu chorei muito.
Isso aqui é lindo.
Diposting pada 6 Juli 2014.
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Tercatat 4.5 jam (Telah dimainkan 3.7 jam saat ulasan ditulis)
You know what a a game with an awful control scheme needs? No options to costumize them.
And no, I'm not buying a gamepad because of one single game.
Diposting pada 28 Juni 2014.
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