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Recommended
0.1 hrs last two weeks / 97.2 hrs on record (49.7 hrs at review time)
Posted: 22 Nov, 2022 @ 7:48am

Let's start with the smallest annoyence. Online play. It's there but there isn't really that much happening.

On to the good. From level 1-50 something or rather unlocks

Tracks are....tracks can be...somthing else, to a degree all are very enjoyable! Wether you play it safe or risk taking a shortcut or get airborne (I'll talk about that later) to skip a chunk of the track. It's all very Wipeout/Megarace-ish.

The cars/ships all feel different but at the same time, the same. I would say the biggest difference is when you go from wheels to hover jets. It's going from digging in to the road to leaving a ramp and just watching the ground down below go by. The customisation for your car/ship is almost endless with a viarety of colours and shades that you can change to suit your taste, wheels with different treads (Doesn't make a difference in handling), different rims, various decals that you can change the colour of, size and even where it's placed! You can truly make your machine, in to your own piece of art,

Modes. Boy are there things to do in this game!
Classic race. The only place is first. And you need it!

Ultimate race. 1st place means (almost) nothing unless your trigger finger is ready to go in to battle. Here it's not just a race, It's a race with how much damage you can cause your opponents in the course of so and so many laps. I honestly think I spent more time memorizing where where weapons were and how to use them in a place where I could score the most than I did actually racing the race. I could come 3rd-4th and still make first due to my attack score being what it was.

Elimination race. Aw man this thing will put you on edge at higher speeds as more often than not if you stuff up a shortcut or fail a corner. You better be quick to get out of last as last position! Unless you want to go boom (which you don't). I found, at least with the ships getting airborne is a lot more and can cut a chunk of track, however you have to stick that landing and the jump, if you mess up either of those it will cost you dearly. SO get to know the track AND the machine.

Speed demon. Weapons and powerups are disabled, all you have are the speedboosts that litter the track. Your objective, get first. I hit my first mach in one of these races and I was blown away. I still am, every time I hit it. Your machine becomes almost uncontrollable. Some machines get to it faster, while others control better during that crazy speed.

Time trial is time trial, get to know the tracks, set times and ghosts. Standard stuff

Carkour is a fun little plaground to which you test your handeling skills. For me the difficulty went from easy. normal..... to crazy hard. BUt when you do clear the playground there is a sense of accomplishment.

My favourite mode. Arena!
Now, back in the day in the 90's there was a game called "Destruction derby" which is excactly what it sounds like. Cars trying to smash one another til there can no longer drive. Here's it's the same idea (Except you respawn fresh and ready to go again) but with weapons! To me this is car combat, mix in roads that defy gravity, jumps that can (and will) throw you further than what you intended and even some arenas are out to get you, not just the players/bots! It is certainly one of the more destructive ways of destroying a machine.

Closig comments
When you start playing with different ships and mach speed. A whole different world opens up. I mean GRIP does some amazing things, not just the tracks and how antigravity works and all that but for a racing game that goes to 1000 km/h + the sense of speed really does drag at your face. I can only imagine what this game is like in VR, but even without it. I would certainly add this to any library wether you're a casual or hardcore racer, it fits both really well in my opinion.

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