No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 73.6 hrs on record (23.5 hrs at review time)
Posted: 8 Apr, 2016 @ 9:09pm

Enter the Gungeon is great! Definitely a stand-out in the ever growing "rogue-lite" genre. But is it perfect? Not right now, note I'm writing this week one.

The main problem right now is balance. In a game like The Binding of Isaac, for example, you can get garbage luck the first several floors and still pull yourself up with skill. This doesn't feel like the case in ENG. If you don't get a okayish gun or passive item by floor two, it just feels like tough luck. The bosses have sponge level health as it is, after all.

A minor complant would be a lack of enemy types and playable character differents, but minor is a key word there. There could also be more passive items, but I suppose the game isn't called Enter the Passiveitemgeon.

That being said, it is fun to jump back into the Gungeon after every run, regardless if said run lasted 5 minutes, or 45. Flawlessing a boss that murdered you a few hours ago is pretty great feeling, and getting murdered once again 2 rooms later just pushes you to time those sweet rolls better next time. Plus the fact that they managed to make so many guns feel different from one another is impressive in it's own right.

Developer Dodge Roll have already fixed several issues week one, so I have faith that this already solid game will just keep improving over time.
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