1 person found this review helpful
Recommended
1.0 hrs last two weeks / 85.2 hrs on record (4.2 hrs at review time)
Posted: 30 Dec, 2021 @ 2:05pm

Early Access Review
When you pick up a Tactical FPS you want the developers to drop you into the boots of the operative, and VOID Interactive has done just that.

The best part of a CQB FPS is thinking through the puzzle of angles that threats can come from. Ready or Not nails this with some great level design. They make environments that feel believable with great textures and lighting, and then layer on complexity. You aren't just clearing rooms in a house or building. You're dealing with traps, random spawns, and an AI that already out performs most games in the genre. You'll be stacked up ready to breach a room, and another door will open and a tango will run out shootin. Sometimes you'll breach and a panicking civi will rush out the door at you. It means that guy pulling rear security in this game actually needs to pull rear security. Its not just a feel good name for your buddy who got to the door last.

With all the complexity this game already offers, they provide you with a ton of tools to help you approach the mission in different ways. Trying to complete the mission with a non-lethal kit can be a fun challenge, and its actually a viable tactic in some scenarios. The post processing effects pull you into the combat. The slight blur and shake of the gun recoiling against your cheek is so well executed I could almost feel my sinuses open up to smell the gunpowder. Concision from bad Bangers really rocks your vision. This isn't stuff that a game in Early Access needs to focus on, but Its the type of thing that pushes this game above others.

All this praise isn't to say this game is flaw free. Its Early Access so you will find some bugs, and even the occasional crash.
The AI is good, but they're very quick to shoot, you'll need to be on your A game when breaching the room. I've also had instances where I was wall banged by an enemy that couldn't see me. In single player, your AI Squad member sometimes have a hard time following orders. Sometimes they get stuck when you ask them to fall in. That being said, multiplayer has just as much problem getting people to follow orders in public lobbies. Hopefully Void Interactive will improve this as it goes. I'd also like to see VOID Interactive implement voice control for the AI instead of the current menu system. I've been using voice attack to input the commands and it makes the Single Player 10x more immersive.

For a game that has been out for less than a month it offers a lot and has a ton of potential. Does it justify a $40 price tag? I think it does. Zero Hour is a similar game that sells for $12 and I think that game is a steal. It probably should be more like $20. Ready or Not easily offers twice as much value so the $40 price tag doesn't bother me at all. I'll easily get my monies worth.

If you're a fan of Tactical FPS games, add Ready or Not to your list.
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