Clockwork168
Simon   Ontario, Canada
 
 
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Workshop Showcase
Clockwork Industries presents our most ambitious project yet: the Industrial Overhaul! Production, industry, and progression in vanilla Space Engineers has always seemed incredibly shallow and uninteresting; once you have a refinery and assembler set up, y
1,142 ratings
Created by - CaptainArthur and Clockwork168
lianides 5 Jun, 2024 @ 4:26am 
I have been using IO for some years now and I love it. But after the Signal update SE craches after a while especially when Im working with sorters and Cruched or Pure. Is it me or have I missed something
abakedwaffle 7 Mar, 2024 @ 8:51am 
(Industrial Overhaul) I'm having an issue where in the assembly bench, it says I'm missing components for the basic computer and alkaline battery, but I have more than I need for both combined, and many more aside. Is this a common issue?
Marco 16 Jun, 2023 @ 3:16am 
Hi, I recently played you IO-mod series and have a few suggestions:
- Suggestion für a new addon-mod: it would be great, if advanced materials are not on planets. Ores like gold, uranium, tantal, lithium. On the other hand some materials like oil, ice, coal, sulfur, (perhabs some basic metals) should be only on planets and not on asteroids or moons. it might be unrealistic, but its a game and would force the players to get into space and back, or trade with other players.
- general proposal: It is possible to use combustion engines in space without oxygen. I dont know if it is possible to mod, but would be great if an engine needs oxygen from an O2-tank, if it is outside of an athmosphere with oxygen.

greetings and thank you for your great mods!
PepperJack 15 Jan, 2023 @ 7:39pm 
I created a compatibly mod for eat, drink, sleep repeat to make those blocks use IO mats to build. Would you be willing to add it to your list? THANKS! https://steamproxy.com/sharedfiles/filedetails/?id=2918847078
Quadraxis77 9 Jan, 2023 @ 1:40pm 
X Post from bug reports.

All production blocks are missing from the xbox controller radial block menu. They do show up in the G menu. I have a disability that makes a controller much easier to use and I'm not sure how to find these blocks using only a controller.
Kittamaru 9 Nov, 2022 @ 12:52pm 
Howdy Clockwork, just a quick heads up -

In your BoatThrust.cs file for the IO water mod compatibility, this line:

Open BoatThrust.cs and find the line

if (!WaterAPI.IsUnderwater(Propeller.WorldMatrix.Translation))
{
Propeller.ThrustMultiplier = 0.0f;

is causing the propellers to not work at all, even underwater. It seems something has changed, and your mod is no longer able to tell when the propellers are underwater, so they just dont' produce any thrust.