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Nedávné recenze uživatele Bob_Barkerson

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Zobrazeno 11–20 z 69 položek
17 osob ohodnotilo tuto recenzi jako užitečnou
41 osob ohodnotilo tuto recenzi jako vtipnou
2.1 hodin celkem (1.9 hodin v době psaní recenze)

This is essentially Nekopara 1, but fully voiced and animated.

If you like anime + you like Nekopara, you should buy it.
If you like anime, Maybe you should buy it.
If you're not into anime, don't buy it.
If you're a filthy pirate and you don't want to buy it, Buy it anyways or you'll make Chocola cry.

You don't want to make Chocola cry, do you?
Odesláno 26. června 2018. Naposledy upraveno 4. července 2018.
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9 osob ohodnotilo tuto recenzi jako užitečnou
4.8 hodin celkem (2.3 hodin v době psaní recenze)
Lumines Remastered is a remastered version of Lumines.
I mean seriously... It's just Lumines Remastered.

Luminess Remastered is that same puzzle game you may have played on the PSP, Xbox360, or that terrible original "Lumines Plus" on PC.

The game runs perfectly fine, but I can't really talk because I have an overpowered system.

I do have one PSA for anyone using any high refresh rate monitors (higher than 60hz), it seems that the block falling mechanic is framerate dependent. Blocks were forced to fall faster when I originally ran the game at 144hz, but seemed to stabilize a bit more fairly at 60hz.

The game features leaderboards for Steam, so you can compare your scores with everyone on Steam, and even your friends on Steam.

If you've played a Lumines game before, you know what you're getting into. If you haven't played a Lumines game and you're interested in this game, please make sure to buy this, better optimized version than "Lumines Plus".
Odesláno 26. června 2018.
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2 osob ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
3.7 hodin celkem (2.9 hodin v době psaní recenze)
Senran Kagura Peach Beach Splash is a third-person action shooter featuring your favorite characters from the franchise. I wouldn't call it a "solid" port, but the lewd nature of the game has me ignoring that...

So if you care about plot... For some reason temperatures have heated up, and it feels like Summer in the middle of Winter. Eventually, all of the girls are challenged to participate in PBS Not THAT PBS: A tournament where they must give up their obvious Ninja techniques for water-type weapons to shoot each other for victory.
If you wanted an explanation to why the weather feels like Summer, or why they have to participate in PBS... The intro at least seems to toss that aside, and it makes sense why.

Gameplay is pretty simple. You have a single gun with 2 different modes of fire. There's also dashing using water, and flying using a water jetpack to help you reach higher platforms.
There's also a randomized "Card" system in the game for extra abilities, where you can create a small deck of 9 cards (6 boost, 3 pet cards). While playing the game, you are given 3 cards at random you can chose from to use during battle. Once you use the card, it's shuffled back into the deck, and you are given another random card.
Characters can be customized with different weapons, clothes, accessories, and apparently... an Intimacy level (Have not investigated Intimacy level yet)?

As with all Senran Kagura games, there's always some special way to dominate the opponents in a lewd manner. In this game, this action can be performed on a downed enemy within 10 seconds of defeating them. By pressing the required button, your character pulls out a rubber duck (Can be changed in the equip menu), and you spray at the opponent in the lower, upper, or facial area for a different reaction.

As for the PC Performance, I can say with my overkill i7 7820X, 32GB Ram, and GTX 1080Ti SLI, the game ran almost flawlessly at 1440p 60fps. I did notice a few minor hiccups in performance, usually during the cutscenes before and after combat (Something with the splash effect). Other than that, the game has never dropped below 60fps.
I am proud to state this is one of the very few console-to-PC ports that actually did a bit more effort with supporting Keyboard and Mouse (not only are the controls remapable, the menus actually support the mouse pointer!). Sadly, the button prompts are only Xbox360 controllers.
During my playthrough, I also experienced a single crash when unplugging my Xbox One controller.

In the end... If you like the characters of Senran Kagura, and the lewd cutscenes, I can highly recommend.
If you're just here for the lewd cutscenes, I can somewhat recommend.
Odesláno 7. března 2018.
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2 osob ohodnotilo tuto recenzi jako užitečnou
15.4 hodin celkem (6.3 hodin v době psaní recenze)
I'm pretty sure we all know what Final Fantasy XV is by now: A Great Game. I'm just going to talk about the PC Port's features.


The "Windows Edition" provides all of the currently released DLC (As well as the Comerades expansion) at a price matching the also announced "Royal Edition" for Consoles.

PC Features include high resolution textures (Which is an optional 63.1GB Download), Various Nvidia effects that make your game look a lot nicer, but taxing on framerates, and many in-between options that can allow most midrange to high end computers to run the game in some shape or form. For purchasing the Steam version, we also have Steam Workshop support. So far, it only contains Half-Life related equipment and Cactuar costumes for npcs but we can hope to eventually see the community put forth their own creations for the game as well. I'm wondering which mod will come first: Nude Cindy mod, or Nude Gladio mod. Lastly, there's Nvidia Ansel, which allows you to freeze the game at anytime (excluding cutscenes and menus) to aim the camera wherever you want, and take pictures that can be supersampled up to 32x your playing resolution, or even VR screenshots, that can be viewed in 360 degrees.

A big disappointment is a lack of SLI support. For a game that touts the ability to run the game at 8K Resolution (The game can be run at 8K Resolution, but don't expect to run the game at high settings in that mode), and support up to 120fps, it's sad that people with SLI configurations can't properly utilize that full potential. There are SLI profiles to unofficially run the game in SLI, but as of now, those cause very minor graphical issues.

Performance-wise, with my gaming machine of an i7 7820X, 32GB Ram, and 2x 1080Tis in SLI, I was able to stream the game flawlessly on Twitch at 1080p 60fps maxed out, however I disabled Nvidia Turf, and turned off motion blur.
After finding some SLI profiles and using the Nvidia Inspector tool, I was able to run the game at 1440p 69fps (No clue why it stabilizes at that number, but it works with a 60fps cap), while also disabling all Nvidia effects but Hairworks.

If you've already played the console version which came out now 2 years ago..., there's not much of a reason to buy this PC version unless you really want to play the game again in more pretty graphics. If you have not played this game before and refuse to hop off the PCMR train like myself, this is a great game to jump into and play. Especially if you're into the modern Action RPG Genre.
Odesláno 6. března 2018.
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118 osob ohodnotilo tuto recenzi jako užitečnou
4 osob ohodnotilo tuto recenzi jako vtipnou
5.0 hodin celkem
SAO: Fatal Bullet is a huge grindfest of an RPG with visual novel elements and guns. If you can get over the somewhat stupid party member AI, this is actually not a bad game.

Introduction
SAO: Fatal Bullet takes place in the world of Gun Gale Online (GGO), a fictional virtual videogame that is showcased in the beginning of the second season of the Sword Art Online anime. Instead of fancy sword combat and pixie dust, you have guns.

The gun selection is pretty basic, from your pistols and machine guns, to your assault rifles, snipers, miniguns... and... Rocket Launchers!?
You can also equip armor, and accessories (Including Swimsuits).

You can't just equip any weapon you find however. Each weapon requires specific stats to use, and each weapon (excluding the swords) require bullets that you will need to stock up on before each mission.

Story
The story is an original tale built entirely for the game, but also contains the usual cast of characters from the SAO anime, imported into GGO. If you've watched the anime, or even the recent movie, you'll very likely understand most of the references.
On a side note, why is Yukki in this game? She's supposed to be dead?

The story is told in some animated cutscenes, as well as visual novel-style background art with characters. At times, it can feel like the story is a bit overwhelming.

Gameplay
SAO: Fatal Bullet plays like... a third-person shooter. You can aim, strafe, and crouch like a normal shooter should allow you. The game has an auto targeting system that reminds me of the Armored Core games when you are not manually aiming (an aim assist box appears in the interface. As long as you have an enemy lined up within the box, you will automatically aim at them when shooting).

Keyboard and mouse controls are VERY welcome for the shooting mechanic, however menus can only be operated by digital keys, not the mouse. I spent most of my time playing with controller on menus, keyboard and mouse when actually in combat.

The game gives you early friendships with Kirito and pals, and with the game supporting up to 4 players in a single party, you can bring anyone on board with you.

Now let's talk a bit about the AI... The support AI is a bit stupid...

I've seen some AI equipped with swords try to run headfirst into an enemy pretty far away from the group, just to get gunned down. 3 times in a row. The support AI also don't seem to be able to aim properly, and in rare occasions when you REALLY need them to revive you, they revive the other AI who just happened to also die next to you, trying to revive you.

I hate to make that comparison, but They're almost as useless as MP-less Donald in Kingdom Hearts 1. I really hope that the AI can be improved with a patch. Otherwise, endgame is going to be 3 healers and yourself in a party.

Graphics/Performance
As someone that represents the enthusiast end of the PC Configurations [Intel i7 7820X, 32GB Ram, 2x GTX 1080Ti SLI], the game ran... almost perfectly fine at 1440p 60fps with everything maxed, but the AA was turned down to the 2nd highest setting.
Some cutscenes in the game seemed to be locked at 30fps.

I did experience some minor frame drops of 5fps in some battle scenes, and at the worst, I experienced a 7~12fps drop while walking around the player's room. The drops were not severe enough to be noticed by a normal human eye though.

My performance issues may be easily resolved by simply disabling SLI, as a simple check of MSI afterburner shows only 1 card was being utilized at 70% average.

Graphics are pretty high in my personal opinion, probably thanks to Unreal Engine being used for the game, but seeing some of the hairstyles clip through the character's own bodies, as well as some minor hand clipping does infuriate me internally...

Conclusion
As like any other anime-themed videogame, I can't really recommend this game to anyone who didn't have interest in the anime (I am personally a fan of the first half of every SAO season so far, and looking forward to the third season). The game is mostly story-oriented, and unless you're somewhat invested in the character interactions, you may be bored by the lengthy dialogue.
Odesláno 23. února 2018. Naposledy upraveno 23. února 2018.
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176 osob ohodnotilo tuto recenzi jako užitečnou
22 osob ohodnotilo tuto recenzi jako vtipnou
2.1 hodin celkem (1.2 hodin v době psaní recenze)
Twins of the Pasture is a poor Harvest Moon clone that lures you in with its lewd cutscenes, but doesn't have much else going for it.


The game features two twin sisters (that I find hard to believe are twins, but okay, rolling with it) who suddenly realize their parents are in a lot of debt, and they are in risk of losing their farm home due to it. With the parents off on an adventure to climb a misspelling of "Mt. Everest" (which is in a fictional island that they have to take a boat to, so that's okay), it's up to the twins to work on the farm.

Gameplay is pretty... basic. Takes the mechanics of a farming game and makes it pretty simple. Perhaps a bit too simple for any fans of the Harvest Moon series. Adding to the "gameplay" are the interactions that may lead to pantyshots, boob grabs, or anything else you could possibly think of that's lewd and shouldn't be done. Oh, and to make matters worse, these interaction scenes happen due to other NPCs requesting these "treats" from our protagonists, and offering services in return.

Controls are awkward. Walk around by clicking where to go, click on who to talk to, and hold Z (or use the mouse scroll wheel!?) to turn your walk to a run. Controller support does not exist. The game's cutscenes/conversations are handled in a visual novel-like style, which makes an odd quirk because you can save your progress while talking to NPCs, as well as using the book back at the house. (I suppose it's so you can review those lewd cutscenes).
I was however intrigued by the mechanic of switching between the twins: By pressing the spacebar, you can switch between which twin to play as. The twins are not grouped together, so when you switch to the other character, you also move to where you left them. This makes a couple of tasks pretty easy, especially with the inventory system shared (go into town, buy seeds/fertilizer from the shop, switch to other character and plant the seeds/use fertilizer).

Performance wise, it runs just "fine". There's no quality settings, and you play the game in fullscreen, or a fixed 4:3 ratio. The game's graphics are pretty simplified 3D, so I don't see any computers really having a problem running this game (but then, this coming from a weeb gamer rocking a 1080Ti). As an aspiring indie developer myself, this game's character models irritate me in a strange way. They seem to stand in a pose that almost looks like the basic "T-Stance" pose used for easily rigging and modeling characters. It seems like all of the character models in the game tend to stand like this if not moving.

A few problems I noticed while playing this game however:
  • Sometimes, the HUD elements (like the clock) glitch out for a split frame. Does not hinder gameplay, but irritating to notice.
  • Being as though the game's original language is Chinese, some parts of the game are either not translated well, or not translated at all to English.

In the end, for the launch price of $4.79, I can say "You get what you paid for". After the sale ends however, I'm not exactly sure if this would be worth a purchase. If you were looking for a lewd game with a slight hint of Farming mechanics, you've come to the right place.

It's games like this that makes me wish Steam had a sideways thumb for recommending games, but I'll give it a thumbs up because I bought it for the lewd cutscenes anyways.
Odesláno 19. července 2017. Naposledy upraveno 8. července 2019.
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3 osob ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
57.4 hodin celkem (41.4 hodin v době psaní recenze)
Rocket League is a game where you play Soccer, with remote-controlled Cars.
I mean, what else is there to say about the game?

This game is essentially a sports genre game: You have this car, you can paint it, you can change the wheels, change the chassis, what your boosters look like... 96% cosmetic, nothing that gives you an edge in the actual game.

The gameplay is simply... Soccer with cars. You can play 1v1, or up to 4v4. The game features mutators and other game types like Hockey and Basketball. The game also features 2 player splitscreen co-op or competitive.

There's also a competitive scene within the Rocket League community, so keep in mind there is a large playerbase of people who took their time to master the game (In-air shots, absurdly impossible saves).

I recommend Rocket League for those who have amateur friends to play with. It's a nice game to enjoy with people at your level. If you're looking for a challenge, competitive mode might be up your alley, just beware of the large learning curve. You'll be thrown in the trash multiple times before you can actually match up to some of the players out there.
Odesláno 2. července 2017.
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1 osoba ohodnotila tuto recenzi jako užitečnou
170.5 hodin celkem (99.2 hodin v době psaní recenze)
Phantom Pain? What "Pain"? I'm having too much fun with Rocket Punches, Water Guns, and helicopters with John Cena's intro music playing from the speakers.

Metal Gear Solid: The Phantom Pain is an "open world" Action/Stealth game where you take on various missions across 2 regions. Each mission has a primary goal, and a couple of secondary goals that you can complete in any order, unless there's some sort of unexpected change in the operation.

The story takes some place between the controversial $40 Demo: "Metal Gear Solid 5: Ground Zeroes" and the original "Metal Gear".

In Phantom Pain, you run your own Mother Base, that can be lightly customized to your liking. Your mother base is also where your crew performs research and development on new weapons and items you can use in missions. You can even land into your Mother Base between missions to see how it's shaping up, including your soldiers making their rounds around your base. Interaction with your fellow soldiers is pretty minimal. They simply salute to you as you walk past. You can optionally knock them out, or simply punch them in the face, where they will respond to you with a firm "Thanks for that, boss!".

When out in the field, You essentially free roam for smaller missions, or perform main story missions. During these missions, you can sneak up, or run in guns ablazin' to clear out any enemy outposts. You can also decide to kill, knock out, or fulton out any enemy soldiers you find. Later on, you can R&D fultons to take even bigger things, like mounted turrets, or even enemy tanks.

There is also a multiplayer component that I have yet to touch on.

In the end, Phantom Pain is a great game that gives you toys as a reward for playing well, and you have fun trying to do missions with those "toys". A great game if you like replaying old missions with new experiences, See what that water gun can actually do against "highly trained" enemy soldiers, or if you just wanted to mess with some random soldiers walking down the road.
Odesláno 2. července 2017. Naposledy upraveno 2. července 2017.
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6 osob ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
14.5 hodin celkem
Nekopara Vol. 3: If you played the other ones, you know what to expect. If you didn't play the other ones, play the other ones.

Let's get the subtility out of the way: This is a visual novel without any user prompts. You can put it on autopilot and it's like a 2~4 hour anime. It talks about your relationship between your "catpanions" as you all work together in operating a bakery (Oh, and throw in a little sister too).

Again, this is a heartwarming story of bonding with kawaii catgirls. If you buy the adult patch however...

-ahem-

Great "game" if you like anime.
Odesláno 2. července 2017.
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4 osob ohodnotilo tuto recenzi jako užitečnou
36.8 hodin celkem (12.0 hodin v době psaní recenze)
Bullet Hell, Action-RPG, and Booty, all in one fine-tuned "Package"... but you're probably here to worship dat ass.

So before I talk about how great this game is, let me complain about THIS GAME IS HARD.
I personally died 8 times in the tutorial section trying to play the game on hard mode (Not doing the harder difficulty... ♥♥♥♥ that). It hurt my pride so hard, I switched to easy mode, and then nothing could touch me. Then my pride hurt even more. If it weren't for that amazing soundtrack, I would have probably ragequit the game for a month.

NieR: Automata is about a couple of androids created by humans to take back the world from some alien invasion. While playing the game, you are introduced to 3 different perspectives in combat that blend with each other. Traditional shooter, all-range shooter, and a third person action perspective. Each mode has an almost seamless transition between one another. You have access to all of your weapons and abilities within all 3 perspectives (weak attack, strong attack, gun, special attack?), however gun aiming mechanics differ between the shooter and third person action perspectives.

The music is fantastic, the world is almost barren, and there are many weapons, chips, and upgrades to obtain in the game (You can even remove some features like being able to see how much damage you deal, UI elements).

Learning from my mishaps in tutorial mode, I now understand if you want to survive in the hard difficulties, you better always be ready to tap that RT button (default). Tap dodge, tap dodge, tap dodge...

Performance is... Great, but not perfect. On my gaming rig of an i7 4790K and a GTX 1080, I was able to achieve my ideal quality of 1440p 60fps with the settings on max (turned AA to 2x). The game for the most part kept the 60fps, however I did notice a few minor frame dips every now and then. Resource usage looked normal and does need a beefy GPU to keep within good frames. Oh, but a minor complaint of mine: Cutscenes seem to be locked at 30fps.

As someone who has never played the original Nier (however I have played Drakengard 1 and 2), I like this game. The soundtrack was literally the only thing that prevented me from ragequitting during my frustrations with tutorial mode. It's going to be an abusive relationship of me dying over and over again in a hard difficulty, but I'll carry on... for that booty.
Odesláno 18. března 2017. Naposledy upraveno 18. března 2017.
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