1 person found this review helpful
Recommended
1.2 hrs last two weeks / 3.7 hrs on record
Posted: 22 Oct @ 12:17am
Updated: 16 Nov @ 5:52am

An archery platformer with solid combat mechanic, where the only few things that hindered it from being a very good game would be the very clunky movement control, which becomes especially evident for the boat section and the boulder section, relatively high MP cost for weapon skills, as well as the lack of ability to regen MP once the flower pickup and enemy spawns have been depleted.

At the last two levels, crystal puzzles have become increasing unfair to the point where Light Arrow (the weapon skill that fires multiple arrows) have almost become mandatory, such as the one that requires you to destroy three crystals under a small bridge, and the rolling rock stamina puzzle. The timing is very uptight for puzzles that require all crystals to be destroyed simultaneously.

Another problem with the puzzles is how cryptic it is for some of the puzzles, such as the cave puzzle at the end of the level, where only three specific crystals marked on the sky need to be destroyed inrder to solve the puzzle, and up until that point, there was no prior puzzle involving fake crystals., another one being the Eternity Puzzle at the Castle level, which doesn't seem to have a clear instruction on the patterns for clearing it.

One thing that I like, however, are some of the new mechanics at the Castle, where environmental objects such as torches are crucial for breaking obstacles, dealing with some enemies and solving puzzles, but by the time it was introduced, it was already at the final level and it would've been better to introduce that at a much earlier level to make everything less repetitive and to make the archery gameplay more varied.

Moreover I wish that there would be more defeat animations from each monster, new monsters to add more enemy varieties for each level (which also means more defeat animations), some new defeat animations from dying of environmental obstacles or falling into the sea, as well as the ability to change or unequip armor (which would also affect defeat animations). Also, I wish each level and boss battle would have different music of their own.

Still, I would still recommend the game for the well-made defeat CGs and archery mechanics. I look forward for updates which would make platforming easier, be it more stamina, faster movement speed, and the ability to toggle sprinting to make it so one could choose to press shift to sprinting and press again to resume to walking instead of holding the shift button. Also, I would like to have a seperate difficulty toggle for puzzle difficulty, which would affect the timing of how fast the pink crystals would respawn for puzzles that requires one to break multiple crystals.
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