damnatus
Hirata Munisai
Muko, Kyoto, Japan
♥♥♥♥♥♥' - What the ♥♥♥♥♥♥' . ♥♥♥♥ . Who the ♥♥♥♥ ♥♥♥♥♥♥ this ♥♥♥♥♥♥♥ ... How did you two ♥♥♥♥♥♥♥ ♥♥♥♥♥ ... ♥♥♥♥ !


Release Notes for 9/17/2014
[MAPS]
- Inferno
-- Added a boiler to boiler


Release Notes for 1/8/2015
[MAPS]
-Dust2
--Added Goose to Goose

Release Notes for 11/10/2015 (My interpretation)
[SOUND]
- All sounds replaced with cheaper ones
- Medival horse footstep sound
- Jumping/Falling sounds now like a potato bag that falls from the space

Release Notes for 5/19/2016
-Cache
— Forklift
— with
— roof

Release Notes for 9/16/2016
[Misc]
– Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks)
– Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing.
♥♥♥♥♥♥' - What the ♥♥♥♥♥♥' . ♥♥♥♥ . Who the ♥♥♥♥ ♥♥♥♥♥♥ this ♥♥♥♥♥♥♥ ... How did you two ♥♥♥♥♥♥♥ ♥♥♥♥♥ ... ♥♥♥♥ !


Release Notes for 9/17/2014
[MAPS]
- Inferno
-- Added a boiler to boiler


Release Notes for 1/8/2015
[MAPS]
-Dust2
--Added Goose to Goose

Release Notes for 11/10/2015 (My interpretation)
[SOUND]
- All sounds replaced with cheaper ones
- Medival horse footstep sound
- Jumping/Falling sounds now like a potato bag that falls from the space

Release Notes for 5/19/2016
-Cache
— Forklift
— with
— roof

Release Notes for 9/16/2016
[Misc]
– Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks)
– Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing.
Comments
A-Lee 14 Apr, 2017 @ 4:52pm 
my bro in da house
MagicRatte TKey [GER] 8 May, 2014 @ 2:14am 
mankuibu du Nase ;)