60 people found this review helpful
4 people found this review funny
Recommended
0.0 hrs last two weeks / 32.0 hrs on record (30.7 hrs at review time)
Posted: 9 Sep, 2016 @ 2:36am
Updated: 9 Sep, 2016 @ 8:56pm

A cult classic with a unique approach to storytelling and a polarizing third act.


2005’s “Fahrenheit” or “Indigo Prophecy” (the latter was the name given to the censored version released in the USA and other countries) was marketed as the first interactive film. At a time where few games dared to be like movies, David Cage (who was lead director and writer) aimed to bridge the gap and show that video games can also tell deep and meaningful stories. Whether Fahrenheit actually did this successfully is up for debate, but what’s known for certain is that David Cage changed the landscape of video games in a huge way.

The idea that this game is indeed a movie or movie-like experience is reinforced several times. As soon as you launch the game you’re greeted with a main menu with several options. One of them happens to be “New movie”, and when you hover your cursor over the option, a billboard with the game’s title appears on your screen. When you decide to start a new game: your screen becomes permanently letterboxed (which once again gives you the impression that you are watching a movie). This game desperately wants for you to think it’s a movie but thanks to the intuitive controls and surprising amount of gameplay, you’re greatly immersed in this adventure.

http://steamproxy.com/sharedfiles/filedetails/?id=686668516

Controls are a pretty simple affair. The WASD keys move your character around whilst left-clicking and swiping your mouse is needed to interact with objects and other people. This all feels very natural and you can even just hold right-click and left-click at the same time and use your mouse to move the character instead. In-between regular cutscenes are action scenes which are essentially long QTE sequences. There is a hell of a lot of QTEs in this game, which some have likened to a game of “Simon Says”, and they can be quite annoying unless you stick with them. It’s arguably Fahrenheit’s biggest flaw and I had to warn you all in case someone comes to my house and kills me for recommending this game. There are also lots of choices to make, which directly ties in with the game's mood mechanic (certain options or a combination of them will either make your character happy or send them into a depression), but the game is ultimately a linear experience in the end and this mechanic is not as irritating as it sounds.

Fahrenheit’s story on the other hand, is harder to judge fairly. Fahrenheit has arguably one of the best intros in all of video games - and there’s so much potential - but by the time you’ve reached the end of the game: the tone, pacing and story has changed so dramatically and so quickly too. This is sadly due to the fact that this game was meant to be part 1 of a trilogy, but at the last minute this plan was ditched… and the developers tried their best to conclude the game with what they had. It’s not a terrible ending, but most players will definitely be left confused after thinking that this was a crime-thriller title. I guess this is why Fahrenheit has become a cult classic.

http://steamproxy.com/sharedfiles/filedetails/?id=686638376

Even as a huge fan of this game I have to admit the writing from French developers “Quantic Dream” is pretty hit and miss. One character named Tyler (who is African American) is treated in such a stereotypical fashion which undermines the serious tone of the game and David Cage’s intent to honestly tell a deep and meaningful story. Tyler has become something of a running joke in the Fahrenheit fan community but I guess it’s just another one of those things that led to this title becoming a cult classic. All of this aside, Fahrenheit’s story is still decent for me and there’s some truly epic moments sprinkled throughout. I really felt what the characters were going through at certain times (this can be attributed to some of the great tracks in this game) and most of them were relatable to me because their situations often had them doing mundane tasks.

As for the remaster done by Aspyr: most of the texture work is subtle. There’s a minor facelift throughout but in some areas the original textures might be preferred. Thankfully there’s an option to change from remastered textures to original at any given time (via a single button press) which is pretty cool. The QTE buttons that appear on your screen have also been slightly changed in both appearance and size (they’re much larger now). It's worth noting that Fahrenheit: Indigo Prophecy, which is the name for this remaster, is also the uncensored version of the game which very few countries ever got. Another plus in my book. The game hasn’t aged really well but apart from some minor screen tearing, which I only noticed on my last playthrough and may not have been the game's fault, it worked just fine on my PC. I wish Aspyr did get to change the models in Fahrenheit but apparently they didn’t have access to much of the original game’s art pipeline.

http://steamproxy.com/sharedfiles/filedetails/?id=594985543

Obviously I’m a bit biased when it comes to Fahrenheit but I’d still recommend it to anyone who is in the least bit curious about the title. It’s a quirky, unique game and for the price of $10 you really haven’t got much to lose. I’ll give it a 7.5/10.



P.S. If you like these reviews and want to see more of the same, you're more than welcome to follow my curator page. If you don't like curators or groups, I completely understand (I'm not a big fan either). It's just a much easier way to find old and new reviews I've made:
http://steamproxy.com/groups/rblc#curation
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22 Comments
-3xA'Lu©κy the disappearing act 15 Apr, 2017 @ 10:18pm 
Haha. Nostalgia's a weird thing - it can blind us to flaws or increase our love for a game even more.

Time has definetly not been all that kind to this game and those stealth sections, along with your review, perhaps show this best. You're a really great writer and I enjoyed reading your review, even if you're not as affectionate as me about Fahrenheit!
EmP 15 Apr, 2017 @ 2:13am 
That ship has sailed, I'm afriad. I brought this day one back on the console and while I loved the early stages of the game, I struggled to maintain intrest as it made an increasing number of bad design choices. Those stealth sections, for example - urgh. You can check my review out here [www.honestgamers.com], if you're intrested.
-3xA'Lu©κy the disappearing act 14 Apr, 2017 @ 9:37pm 
This made my day. I'm glad you liked it and thought it was good enough to be featured on your site.

Hopefully this review also helped you decide whether you'd like Fahrenheit or not too. Have a good day and thanks for taking the time to find my review again :)
EmP 14 Apr, 2017 @ 3:58pm 
Hey - there was a space in the group's spotlight rota and I remember reading this one a little while back and liking it. Couldn't remember the author, so dug around for ages trying to find it - and here we are! You can check it out HERE [www.honestgamers.com] and HERE , if you like. Good work!
-3xA'Lu©κy the disappearing act 20 Sep, 2016 @ 8:01pm 
You're very welcome and thanks!

I'm kind of surprised you didn't know about Fahrenheit but I guess I've found out about some games pretty late as well :)
gansteryoda 20 Sep, 2016 @ 7:49pm 
i never knew about this game, looks interesting. good review mate. cheers!
-3xA'Lu©κy the disappearing act 16 Sep, 2016 @ 5:20am 
I completely forgot that the store page described the controls as "intuitive" for this game. It's just the first word that came to mind when I was writing this review haha.

That being said, I couldn't agree more with what you said. I'm happy this review cleared up how the controls work for you and I always try my best to explain how controls work for unorthodox titles like this one.

Thanks for the comment.
Storm_at_Sea 16 Sep, 2016 @ 5:09am 
Thanks for mentioning the controls you used, because just saying "intuitive controls" and nothing else- is meaningless. What's smooth or intuitive to one isn't to another. It's really annoying when store pages have that but not what's useable.
-3xA'Lu©κy the disappearing act 14 Sep, 2016 @ 1:40am 
You're very welcome. This is an absolute favourite of mine and I simply had to make a review for it!
Tsugo 13 Sep, 2016 @ 11:09pm 
Thankyou for this review :abs_happy: