Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) 625gold = 2wards 1set sentries 1 set tangoes 1 courier 1 clarity/tp
2) early rush to meet enemy offlaner, draw agro on the first enemy range creep to achieve normal lane waves.
3) ask your carry to push the lane so u can pull the side camp (pull the big nc camp at 0:53 to our lane creeps)
4) Viable Support picks in 6.88d, Shadow Demon, Oracle, Dazzle, Vengeful Spirit and Wyvern.
5) Infused Raindrop is stronger and more viable than magic stick
6) 6 slot item can be
a) Raindrop (stop buy raindrops after the 2nd one)
b) 400gold shoe (late into the game, if we need movementspeed we can pickup tranquil boots)
c) smoke
d) tp
e) 2wards and 1 set sentries
f) Luxuries such as forcestaff, urn (viable on pub games but not recommended in competitive), and glimmer cape.