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Boa's 7 Days to Die Boa's 7
STEAM GROUP
Boa's 7 Days to Die Boa's 7
4
IN-GAME
23
ONLINE
Founded
4 February, 2017
Language
English
Location
Canada 
ABOUT Boa's 7 Days to Die

Boa's Game Servers

7 Days to Die - A18 Experimental Opens October 8, 2019

For help with glitches on the servers, character problems or a hacker, email me at [email protected].

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Boa's 7 - A17.2 b27 PvP - Server Config
Game Related

GameDifficulty
value="3"/>
<!-- 0 - 5, 0=easiest, 5=hardest -->
BlockDamagePlayer
value="100" />
<!-- How much damage do players to blocks (percentage in whole numbers) -->
BlockDamageAI
value="100" />
<!-- How much damage do AIs to blocks (percentage in whole numbers) -->
BlockDamageAIBM
value="100" />
<!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) -->
XPMultiplier
value="100" />
<!-- XP gain multiplier (percentage in whole numbers) -->
PlayerSafeZoneLevel
value="5" />
<!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
PlayerSafeZoneHours
value="5" />
<!-- Hours in world time this safe zone exists -->
BuildCreate
value="false" />
<!-- cheat mode on/off -->
DayNightLength value="70" />
<!-- real time minutes per in game day: 60 minutes -->
DayLightLength
value="18" />
<!-- in game hours the sun shines per day: 18 hours day light per in game day -->
DropOnDeath
value="2" />
<!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
DropOnQuit
value="0" />
<!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
BedrollDeadZoneSize
value="15"/>
<!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->

Performance Related

MaxSpawnedZombies
value="96"/>
<!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
MaxSpawnedAnimals
value="50"/>
<!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->

Zombie Settings

EnemySpawnMode
value="true" />
<!-- Enable/Disable enemy spawning -->
EnemyDifficulty
value="0" />
<!-- 0 = Normal, 1 = Feral -->
ZombieMove
value="0" />
<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
ZombieMoveNight
value="3" />
<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
ZombieFeralMove
value="3" />
<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
ZombieBMMove
value="3" />
<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
BloodMoonFrequency
value="7" />
<!-- What frequency (in days) should a blood moon take place -->
BloodMoonRange
value="0" />
<!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
BloodMoonWarning
value="8" />
<!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
BloodMoonEnemyCount
value="12" />
<!-- The number of zombies spawned during blood moons per player. -->

Loot

LootAbundance
value="100" />
<!-- percentage in whole numbers -->
LootRespawnDays
value="10" />
<!-- days in whole numbers -->
AirDropFrequency
value="72"/>
<!-- How often airdrop occur in game-hours, 0 == never -->
AirDropMarker
value="false"/>
<!-- Sets if a marker is added to map/compass for air drops. -->

Multiplayer

PartySharedKillRange
value="65"/>
<!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
PlayerKillingMode
value="2" />
<!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->

Land Claim Options

LandClaimCount
value="2"/>
<!-- Maximum allowed land claims per player. -->
LandClaimSize
value="51"/>
<!-- Size in blocks that is protected by a keystone -->
LandClaimDeadZone
value="80"/>
<!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
LandClaimExpiryTime
value="7"/>
<!-- The number of days a player can be offline before their claims expire and are no longer protected -->
LandClaimDecayMode
value="0"/>
<!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
LandClaimOnlineDurabilityModifier
value="6"/>
<!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
LandClaimOfflineDurabilityModifier
value="12"/>
<!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->

Boa's 7 - A17 Experimental B208 - Live @ 8:00 PM MST | Nov.30, 2018
4
IN-GAME
23
ONLINE
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Founded
4 February, 2017
Language
English
Location
Canada