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Spheres of the Aether Tabletop SotAT
STEAM GROUP
Spheres of the Aether Tabletop SotAT
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17 June, 2012
ABOUT Spheres of the Aether Tabletop

Spheres of the Aether

The Spheres of the Aether game system is finally complete.

Follow the links and join us on the IRC. Read through the Core and feast your eyes upon the details.

The core system is found here: https://docs.google.com/document/d/1Uxp4b8Is5BnNjsCpo_7PvZhSETqcZpDNDCqNtq0adfM/edit

If you're interested in playing, check out the character creation details here: https://docs.google.com/document/d/1upwou49D3HTER8YqbAgUALT3xnYprKUUHkRv9V8ZgME/pub

The game is run over IRC.
For those with a client installed: irc:/irc.rizon.net/Spheres
For those without a client: http://mibbit.com/?server=irc.rizon.net&channel=%23Spheres

GM Timetable: https://docs.google.com/spreadsheets/d/1azA-kQxVmIZYcGU20bkr4Egh-YRw_CD4y52e8A21gTQ/pubhtml



Our IRC channel[mibbit.com]
Spheres of the Aether game system[docs.google.com]
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The Spheres of the Aether
28 Comments
FoxHound 25 Oct, 2021 @ 7:10am 
Good stuff, Sapiverenus
Sapiverenus 8 Sep, 2021 @ 2:02pm 
So you put down a bear trap. Guess who, what, when, whether they had an argument a minute before stepping in it, et cetera and the 3 damage might turn into 15 damage because you guessed they were walking off to take a ♥♥♥♥ (+3 damage), they had an verbal argument beforehand (+2 damage), they were such and such person (+4 damage), managed to actually get them to step in such a specific location (+2 damage), et cetera. You can give up flat damage boon for the Infection boon and instead of 2 damage it's something that will affect them over time and accrue more negative effects in comparison if not healed. Future Sight could let you affect probability or decision-making: make a place more appealing or intertwined with fate and more characters will walk through that area or stop by that Inn. If you run a casino you could place that "intertwined" affect on the place meaning more people gamble there or check the place out.
Sapiverenus 8 Sep, 2021 @ 1:53pm 
Just figured out a way Future Sight would work. Basically the mechanics revolve around:
If you predict something, you get huge benefits. Someone walks into a path and you predicted it? (mechanic might be a token you place in a square) some result. If you predict what turn, what circumstance, perhaps what they're wearing, the individual, et cetera the more benefit you get. You might get a +1 - 10 on your next role as a result. The more unlikely you are to predict it, the better the result you get for being right. Some negative stuff can happen from guessing wrong too. It's like a meta-game if you play Future Sight. Add some extra thematic something to flesh it out like a dark Obsidian cult type theme (Future Sight obeys a Dark God or Eldritch being) OR just make them a Meta-Mage (the actual meta mage vs the aether's "meta" mage).
FoxHound 15 Jul, 2021 @ 5:26am 
>Founded 18 June, 2012
Sapiverenus 17 Mar, 2017 @ 6:10pm 
https://docs.google.com/document/d/10R8HrIA_nENxz3buACIS1YBk4F-WgoD74fsdAmec-3A/edit
Here's the old page with all the links to the different spell lists.
A Cat Named Google 24 Oct, 2016 @ 5:35pm 
Does anyone have the VERY old list of spells? Like before the GURPS system days? With the list of example spells for all the spheres listed from like basic to ultimate. I would very much like to get my hands on it as my group is looking into starting a rules lite version of it. Any help is appreciated, thanks!
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