STEAM GROUP
American Civil War Tier Rules ACWTR
STEAM GROUP
American Civil War Tier Rules ACWTR
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6 July, 2012
ABOUT American Civil War Tier Rules

The Rules on the ACW Tier

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Rule Book:

1# No Taking a nation somebody already has.

2# Moving a fleet or army takes up only 60miles a day.

3# No Making Racist Jokes.

4# Ship Building takes 1day.

5# Dont spend more than you can or you'll become bankrupt.

6# Trade Rights And Alliances must be annouced on the group.

7# You can reanact moments of the century if you wish if you like it to count it can, but it wont if its unfair.

8# No false claims.

9# No Cheating or Spamming on the Group Annoucements and Events and Comment Wall.

10# If you battle another person on ACW or reguler ETW Make sure to take a screenshot prooving your victory, if you dont it wont be offical, but if you got a excuse it'll be offical.
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=Money Spendings=

Ecomonic Incoms:
1 Minor Town= 1,500+ =Consiting of the Population=
1 Minor City= 4,800+ =Consiting of the Population=
1 Major Factory= 2,000+ =Consiting how many workers thier are=
1 Trading Port= 4,000+ =Consiting of the Amount of Trade occuring=
1 Major City= 30,000+ =Consiting of the Population=
1 Major Tax= 600,000+ =Consiting of the Population=

Economic Decrease:
1 Major Army= 5,000- =Consiting of 10,000 men or more=
1 Minor Army= 3,000- =Consiting of 1,000 men or more=
1 Minor Fleet= 2,000- =Consiting of 10ships or more=
1 Major Fleet= 9,000- =Consiting of 20ships or more=
1 Major Construction= 10,000- =Consiting of 1 major building or more=

Prices:
Armies: 500$
Fleets: 300$
Forts: 1100$
Bases: 800$
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Founded
6 July, 2012