STEAM GROUP
Life Project RPG LP RPG
STEAM GROUP
Life Project RPG LP RPG
6
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30
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Founded
1 December, 2012
Language
English
ABOUT Life Project RPG

TS 3 and Website Down // Mod Status: W.I.P // #2018

LP RPG Mod for ArmA 3 is in development.

Official group of the Life Project RPG Mod for ArmA 3


2016 Message:


Since late last year, we've been engaged in the long process of migrating our server infrastructure to a single provider. Consolidating our infrastructure under one roof will be absolutely pivotal in enabling us to be able to host the upcoming modification in a stable, secure and scalable environment. An unfortunate consequence of our maintenance will be the downtime of both our website and Teamspeak 3 server for the foreseeable future. The website is being internally developed and tested for 1.0 and will therefore not make an appearance for some time. We do, however, have a temporary Teamspeak 3 server operational for our loyal and patient fans. If you would care to join us and talk about the modification or simply befriend us while the community is quiet, you can find us at: ts3.lifeprojectrpg.com.

I would like to take this opportunity to reassure you all that we are still in development and made significant progress in 2015! We are more than eager to show you the first glimpses of the modification in the coming weeks and sincerely hope to see you all on the forums once again in the near future!

Polaris


About LP:

Life Project is a role-playing modification that is being developed for ArmA 3. The reason that we began developing this modification is simple; we wanted to create a life modification that was friendly, welcoming of new players and developers, managed and administrated professionally, fairly and by mature individuals, a modification that didn't steal content, that didn't ask players to donate and then squander their money, that valued player feedback and suggestions, that provided a place for players to enjoy role-playing and that strived to always be better and to push the limits of the life concept, that has till now only been touched upon, and reach its true potential. We have designed and programmed our modification from the ground up; we began development with solely a map, we didn't use any other mission as a 'template', and all the content you see in our modification is either designed by us, open source or we have permission to use it.

The modification is not a place for mindless killing - if that's what you want to do there are several hundred servers available for you to do it on, but ours is not one of them and it is important that you realise that. Our modification is a role-playing modification and as such you must abide by the rules and attempt to role-play as much as possible.

http://www.lifeprojectrpg.com/
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Horner 13 Jan, 2022 @ 8:56pm 
Part 6.

I hope all of you are doing well in your respective lives. If you remember me from LP and want to catch up, or play some games feel free to add me.

Best,
Horner
Horner 13 Jan, 2022 @ 8:56pm 
Part 5.

After that, I lightly followed the progress over the years. Polaris learned to program (and became damn good at it), and did some cool things that I saw. I tried to come back and help multiple times over the years, but we could never make it work. I think life just got in the way for Polaris, and I can attest to the fact that trying to do a project with the ambitions Polaris and I had by yourself is incredibly difficult.

It's sad that Life Project ended the way it did, and I take the responsibility for it on myself. To see how big RP has gotten over the course of ArmA 3 and now with GTA 5 mods, one can't help but wonder if Life Project could have been a behemoth in this space. We were certainly going in the right direction.
Horner 13 Jan, 2022 @ 8:56pm 
Part 4.

I started working on 1.0 with a similar vigor, but after a while I began to burn out. I guess I felt like I was working on things in a vacuum, and without the positive feedback loop of pushing stuff out to you guys and getting good feedback, my motivation was sapped.

Progress slowed to a halt, I went back to public school, got a social life, and stopped using my gaming PC basically altogether. Polaris tried to get the source code to 1.0 from me for several months, but honestly I had completely disassociated myself with anything to do with gaming. I ended up getting it to him, but this was super ♥♥♥♥♥♥ of me and I apologize profusely for delaying progress more than I already had. Despite all my other shortcomings over the history of the project, this is the one thing I believe Polaris has never forgiven me for.
Horner 13 Jan, 2022 @ 8:56pm 
Part 3.

The second mistake was that I decided to shut down the ArmA 2 server whilst we worked on a minimal version of 1.0 to ship on ArmA 3. My reasoning for this was that I did not want to have to continue supporting the beta while also working on 1.0. This mistake hurts me even more because not only was it stupid, and quite frankly, borderline non-sensical as I could have just stopped working on the beta altogether (bugs and all), but it was also arrogant in the fact that I thought I could achieve all we hoped for in a relatively short period of time.

To build the beta for Life Project, I think I was coding a solid 60 hours a week. I would code for like 10 hours straight at times. During the beta, I did take some time to actually play the mod, but ultimately I would get bored and go back to working on new features.
Horner 13 Jan, 2022 @ 8:55pm 
Part 2.

After a few months, the ArmA 3 Alpha released. You see, our plan since the beginning was to make a mod for ArmA 2 in order to cultivate a player base, and then to make the premier life mod for ArmA 3. Our aspirations were large, with ideas that had never been done before, and even some that I have never seen done since (albeit I have not followed the scene closely). This latter project was given the moniker "Life Project 1.0".

Now here is where I made two idiotic mistakes. The first was the decision to build 1.0 from scratch. Those of you who are Software Engineers may be cringing right now, as this is infamously known as one of the dumbest things you can do. [www.joelonsoftware.com] However, being a teenage, self taught programmer, I simply did not know any better and thought it would be easier to build all the new features we wanted on a clean slate.
Horner 13 Jan, 2022 @ 8:55pm 
Part 1.

Hey guys,

It's been a long time since I've addressed this community. Probably somewhere close to 9 years at this point. I really just wanted to say how deeply sorry I am that Life Project 1.0 never ended up happening. The other night I downloaded Taviana for ArmA 3 and gave a quick drive around and the amount of nostalgia that filled me was incredible. I figured I could take a moment to come here and explain to you all, from my perspective, what happened.

I know it seems like ancient history, but the Life Project beta officially launched at the beginning of 2013. Due to our development and admin team having an extensive history in the life mod community, we released with a lot of anticipation and a solid initial player base. Over the few months that the beta was live, our player base grew quite rapidly and all was well.
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