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Time passes.
int main() {
const unsigned short DEF_Message = MessageBoxA(NULL, "THR_MAIN -> INFORMATION::C++_IS_THE_BEST_CODING_LANGUAGE!", "THR_MAIN->INFORMATION", 0x00000004L | 0x00000030L);
switch(DEF_Message) {
case IDYES:
exit(0);
case IDNO:
const unsigned short NO_Message = MessageBoxA(NULL, "THR_MAIN -> ERROR::♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥?!", "THR_MAIN->♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥", 0x00000000L | 0x00000010L);
switch(NO_Message) {
case IDOK:
main();
}
}
return EXIT_SUCCESS;
}
Writing
Type t ();
Creates an instance of Type "Type" with name "t". Creating an instance without new, means we use automatic storage handling.
While
Type t = new Type();
would use dynamic storage allocation, which requires deletion of the object.
2) Does c++ has static/instance concept? I can just write
Type t;
and use it.
Hm.