GRUPO DE STEAM
Arma Life (An A3 RPG) ALA3RPG
GRUPO DE STEAM
Arma Life (An A3 RPG) ALA3RPG
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JUGANDO
2
ONLINE
Fundado
18 de agosto de 2014
Idioma
Inglés
Ubicación
Australia 
ACERCA DE Arma Life (An A3 RPG)

Persistent Characters, Story Progression, Perma-death, Promotions, Experience Rewards, Fun!

Arma Life is about weaving the story into our A3 missions. Create your own character and play his role out in online co-op missions with other players. Each mission will be organic; That is, they can be passed, failed or cancelled based on the circumstances. Success or failure will play a part in future missions and help shape the overall story. If you manage to rescue the defector from the CSAT, then he will provide invaluable intel on enemy movements in the next mission. If he is killed (or if it turns out to be a double-cross) you must fight against difficult odds to recover the situation.
As the story progresses, your character will gain experience and rank up. Rank determines the command structure and the likelihood of requisitioning additional equipment or intel. Need that recon hunter upgraded to a GMG hunter? Just for you staff sergeant! Want that special issue sniper scope for your MX rifle? I’ll see what I can scrounge in the armoury…

There will be perma-death. If your character is killed, he is gone. That’s it. Time to make a new one! Aaanndd start over at rank Private. This is an incentive to keep that head of yours just a bit lower behind that rock! It also means that the command structure will pass around so that the role of leader should (theoretically) be passed to everyone at least once.

Each time a new character is created, a role is randomly assigned to him. Everyone can’t go sniper, sorry. This is a role-play, so try your best to play out your role! It will be fun, I promise! If you’re a medic, go out there and jab people! If you’re an autorifleman, send LOTS of taxpayer dollars downrange! You can’t just jump into a helicopter if you haven’t been to pilot school! Get your wings first!

The mission flow will mostly be determined by the Zeus (game master). This responsibility will be changed over each mission. It is the job of the Zeus to weave a believable and immersive story that is fun for everyone. He will need to be able to react to a dynamic situation; if the “defend the base” objective fails, where should the survivors retreat too? How will they be extracted? Did artillery support suddenly become available? It will be up to the Zeus’ discretion as to how hard or how easy objectives will be, or whether other avenues of mission progression are available.

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If you want to get involved, start by heading over to the discussions section and creating your character under the "Setting the stage" topic.

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Mission video playlist: https://www.youtube.com/playlist?list=PLMqIA4weZF9OLSGJM2MmC-zJPF-TzOmze




Youtube Playlist
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Arma Life Modeset - Updated August 2015
Arma Life Modeset REQUIREMENT!
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Fundado
18 de agosto de 2014
Idioma
Inglés
Ubicación
Australia 
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