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Which vehicle was the most challenging one to make and why?The toughest one to make was the very first car we made, which was what we now call the Warner car. It took almost a year to get that one up and running, mostly since you’re figuring everything out as you go. In the beginning, you really don’t know what you don’t know until you’ve tried something out.
Warner Car ModelThen there was the question of deformation, how do we want to handle that? We worked closely with our graphics programmer, and he set up a new system, and then we started experimenting with that and found out what worked, and what didn’t. By the time we got to Samson’s Car, the Magnum Opus, all of these things were already figured out, so we could push on and get that done faster. It was the most fun I’ve had working with a car model, because then it’s just a matter of making it look the best it can.
Samson's car, the Magnum OpusDid any single vehicle go through a dramatic evolution from first concept to final version?
The Police TonnereWas there ever a moment where gameplay designers wanted something that made you, as a vehicle artist, go ‘please don’t make us do that’?
In such a grounded city, how did you balance making up cars vs taking inspiration from real world cars?
How was the process of getting the cars to fit into the look/aesthetic of the city?
Warner Car ModelIf you’re interested in the art, process, and problem-solving that goes into building Samson, there’s plenty more where this came from. Wishlist SAMSON on Steam and join our Discord to follow development and go deeper behind the scenes: https://discord.gg/xPHpQgKUwG
Early player apartment conceptWhat was one of the toughest challenges as an artist in building the city?
Lower Bend looking toward Center Tyn
The Keyhole
Golds Gas Station
Early Ditch concept
Cobbs Square
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