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The short interval between getting stuffed with Christmas specialties and popping the champagne for the New Year. The in-between-parties limbo, where one sits on a comfy chair with a hot coffee cup and gazes out the window thinking about buying a boat… And the plans we made that didn’t work out. The unexpected awesome things that happened. The friends we made. The places we visited. The XP gained!
About this time, exactly one year ago, I was still jumping on my couch like a little kid. Not because Santa had brought me some awesome Lego set (although he also actually did - thx santa!), but because just a few weeks earlier, I had signed my first video game publishing deal with none other than the Godot wizards and hippest gamedev crew down at Pineapple Works. 
(Shoutout to PW for making it happen and supporting me all the way through. Also big up at all the Godot folks that I’ve met over there, contributors and fellow devs. It was a blast!)
Notable changes in the game: Each van has its own attributes. Unlockable and equippable gear that grants perks. Tournament generation and career progression. New map type: Minigolf. Tutorial.
We had been, as someone once said: “Driving with our faces too close to the steering wheel”. We had become too comfortable with the systems we had implemented. And although we had internal testing rounds, we had lost track of the bigger picture.


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