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There is currently no automatic turn skip when you escape/die, it won't be in the next released but the feature is planned
For the move, it will remain manual.
Not sure if it's based on the board we played (Spider Queen) but Clank! ended up going to two different areas (one was beneath the spider web 'market' and the other was beneath the dragon bag). Dragon attacks would only pull clank from the area below it.
I didn't set up the server maybe the person who did accidentally included every expansion into the table setup (including all promo cards)? The treasure hunter's remove a dungeon row item is fiddly to get working right. Scripting on the card to handle the ability might be complicated but maybe a work around would be to have scripted trashing /discarding cards in general? Dragging a card would often bring the buy button with it... replacing a card wouldn't instantiate a new "buy" button.
Nice to haves? auto scoring (at least autos scoring the cards in your deck).
Lastly um thanks everything is vastly more functional than the last release.
Replacing dungeon row, i have an idea, maybe next week
For auto scoring is in my head from the start, i have an idea too but i must check if it works with secrets