Tabletop Simulator

Tabletop Simulator

Clank! [Scripted]
Quanone 11 Apr, 2020 @ 2:05pm
Troubles with some features
Hello ! Great scanning and adaptation on TTS.
By the way, I have troubles with some features :

- When there is a Dragon attack, nothing happens. There is an error message :
(Error in Script (Custom Tile - 58c74e) function <call/DragonAttackAuto>: chunk_3:(180,6-33): attempt to index a nil value
Error in Script (Custom Token - 4a934c) function <startLuaCoroutine/FillRowGameCo>: Object reference not set to an instance of an object

-The button "Draw a card" is "not implemented yet", so it doesn't work

-Some monsters who have an Arrive Action works, and some doesn't

-You can't buy the yellow cards or defeat the goblin (there is no button on top of them)

- When you buy a card which have an Acquisition Action, it doesn't count (like the Silver Spear, it doesn't give you +1 Sword)

- When you defeat a monster, it doesn't give you the reward.

- I don't understand how to be skipped when you escape/die

- When you move, it doesn't count the Boots you have.

Great job overall =)
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Showing 1-7 of 7 comments
Irgnar  [developer] 13 Apr, 2020 @ 3:08am 
Hello, i'm currently working of an update of this item, almost all your trouble will be corrected.

There is currently no automatic turn skip when you escape/die, it won't be in the next released but the feature is planned

For the move, it will remain manual.
Irgnar  [developer] 13 Apr, 2020 @ 9:59am 
The update is live !
Tad604 16 Apr, 2020 @ 11:32am 
Awesome thanks played with the new updates last night (I can't stress how much I appreciate the update). Noticed a few bugs though.
Not sure if it's based on the board we played (Spider Queen) but Clank! ended up going to two different areas (one was beneath the spider web 'market' and the other was beneath the dragon bag). Dragon attacks would only pull clank from the area below it.

I didn't set up the server maybe the person who did accidentally included every expansion into the table setup (including all promo cards)? The treasure hunter's remove a dungeon row item is fiddly to get working right. Scripting on the card to handle the ability might be complicated but maybe a work around would be to have scripted trashing /discarding cards in general? Dragging a card would often bring the buy button with it... replacing a card wouldn't instantiate a new "buy" button.

Nice to haves? auto scoring (at least autos scoring the cards in your deck).

Lastly um thanks everything is vastly more functional than the last release.
Last edited by Tad604; 16 Apr, 2020 @ 11:36am
Irgnar  [developer] 16 Apr, 2020 @ 1:06pm 
I'll check the clanks issue, it seems weird
Replacing dungeon row, i have an idea, maybe next week
For auto scoring is in my head from the start, i have an idea too but i must check if it works with secrets
eszett 17 Apr, 2020 @ 2:39pm 
First off: This is very well done, thanks for the great work! We encountered a few errors, though. We played a standard four player game and the scripted dragon attack wasn't working from the beginning. Every time we pressed the button it said that it's already in progress. And at some point the automatic buying and fighting buttons disappeared from the second row of the market. We just played it manually for those occasions, so it wasn't that bad.
Irgnar  [developer] 17 Apr, 2020 @ 3:04pm 
If the dragon attacks fails it s because it doesn't recognise a card in the buying row, if this happen again, can you tell me the cards in the market ?
Cupcake 26 Nov, 2023 @ 10:28pm 
Has the autoskip been implemented yet?
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