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Minor incompatibility with mods that increase color choices on flag section of species creation (selection indicator mis-sized).
I tried it with the two most recently updated ones (48 Empire Colors: Revived), and one that provides a full color pallet.
Totally understand! it's such a minor thing, I'll use your mod regardless. Just thought it was worth bringing to your attention, just in case it was something you wanted to fix.
The Tiny UI series works perfectly fine with Dark UI, it simply overwrites some of my files. Fortunately, the vanilla buttons etc still look pretty good on the dark grey backgrounds.
Planetary Diversity gain works fine, apart from the planet selector icon being misaligned.
It'd work flawlessly in an ideal world, but as long as we're using UI recolouring mods, there are going to be some compromises, though I will try to limit them ;)
@Gabuddy - I know. It was an acceptable compromise for me considering buttons highlight if we can click them, and we get a 'cannot do' pop up if not.
+1 any chance for a compatibility patch?
Looking at the image link below, you'll notice the NSC HQ Station (last one on the bottom) overshoots the box, and is "half" cut-off. You can also see that the listing overshoots because on the bottom right you can see the scroll bar outline shoots down below the box as well. Is there any way you could adjust this? Thanks.
http://i.imgur.com/fHYw5Dh.png
@Crusader Vanguard - something there would've been resized for NSC, I should be able to do a patch for it.
Nevermind, dunno why the compatiblity patch you already created for planetary diversity isnt showing up for me when i write "Dark UI" in the search box.. i found it accidentally while browsing mods.
Sorry for bothering you about a thing you already fixed
To give you an example, this is what happens when you change the value of "E" from that "green" (135-255-207) to a blue color also available in the game via "l" (Lowercase "L" - 51-167-255):
http://i.imgur.com/KJ1Sm8E.jpg
The main thing of note of course is the main blue text of the message in the middle of the screen, but if you look at the outliner, much of the font there is now the same blue, and I think it works well with your UI, at least much better than the vanilla default green color.
The honest truth is you could take that file and not only change the color of every single text in-game (which given your complete "look" change seems like a valid overwrite), but you could change the fonts themselves (I didn't dig that deep into this though). Perhaps there is a reason you haven't done this before, but I think it would be a great addition to your overhaul change to the appearance of the game, even if you "make up" your own blue shade to use for the value of "E". If you think this would be better served as another addon, that's fine too. All I ask is you consider adding such font changes to your UI mod (directly or through an addon). Thanks.