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Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Fluffy_Relations.Resources:CacheBaseTextures()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
https://gist.github.com/9fc0e564534c7f24a531bd623988caf4
2319 line. Thanks for youre time man.
Basically i use relation tab with the kenshi race hivers
these guys aswell as the androids seem not to be shown in the relation tab if you select "Factions" and not colonists
From outputlog i can tell this is bec these factions do not have a leader
I guess you have an idea how this could be fixed. I do not :D
Thanks for looking into this
https://gist.github.com/HugsLibRecordKeeper/75e3a7ca8c291153d03df40e3d83eefe
Check from line 3150
Western Hive are coming after 10.67306 days.
The Grand Union are coming after 32.85794 days.
Creating new male Husky with skin index of 0 where 5 possible variants were available. Chance was 16%.
40mm Cannon (40x365mm Bofors) burst fire shot count is same or higher than auto fire
Charge SMG (normal) (6x18mm Charged) burst fire shot count is same or higher than auto fire
Faction Deadhive has no leader, and will not be shown in faction view!
Faction Western Hive has no leader, and will not be shown in faction view!
Faction Southern Hive has no leader, and will not be shown in faction view!
Faction Ancients has no leader, and will not be shown in faction view!
Faction Ancients has no leader, and will not be shown in faction view!
Faction a mechanoid hive has no leader, and will not be shown in faction view!
Faction insects has no leader, and will not be shown in faction view!
Faction black hive has no leader, and will not be shown in faction view!
Faction Mutant has no leader, and will not be shown in faction view!
Faction Land of the Enlightened has no leader, and will not be shown in faction view!
Faction MiningCo. has no leader, and will not be shown in faction view!
Exception filling window for Fluffy_Relations.MainTabWindow_Relations: System.NullReferenceException: Object reference not set to an instance of an object
at Fluffy_Relations.MainTabWindow_Relations.set_SelectedFaction (RimWorld.Faction value) [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DrawFactioRelations (RimWorld.Faction faction, Vector2 pos, Single width) [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DrawDetails (Rect canvas, RimWorld.Faction faction) [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DrawFactionRelations () [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Exception filling window for Fluffy_Relations.MainTabWindow_Relations: System.NullReferenceException: Object reference not set to an instance of an object
at Fluffy_Relations.MainTabWindow_Relations.set_SelectedFaction (RimWorld.Faction value) [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DrawFactioRelations (RimWorld.Faction faction, Vector2 pos, Single width) [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DrawDetails (Rect canvas, RimWorld.Faction faction) [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DrawFactionRelations () [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Exception filling window for Fluffy_Relations.MainTabWindow_Relations: System.NullReferenceException: Object reference not set to an instance of an object
at Fluffy_Relations.MainTabWindow_Relations.set_SelectedFaction (RimWorld.Faction value) [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DrawFactioRelations (RimWorld.Faction faction, Vector2 pos, Single width) [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DrawDetails (Rect canvas, RimWorld.Faction faction) [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DrawFactionRelations () [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Exception filling window for Fluffy_Relations.MainTabWindow_Relations: System.NullReferenceException: Object reference not set to an instance of an object
at Fluffy_Relations.MainTabWindow_Relations.set_SelectedFaction (RimWorld.Faction value) [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DrawFactioRelations (RimWorld.Faction faction, Vector2 pos, Single width) [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DrawDetails (Rect canvas, RimWorld.Faction faction) [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DrawFactionRelations () [0x00000] in <filename unknown>:0
at Fluffy_Relations.MainTabWindow_Relations.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
The problem here is that in vanilla, all the factions that do not have a leader should not show up for diplomacy; i.e. insects and mechanoids.
Apparently this is not a pattern that these mods follow, so I'll have to come up with a different way to distinguish which factions should be shown (and what portraits to use!).
no output log because of timeout