Garry's Mod

Garry's Mod

Drones Rewrite
 This topic has been pinned, so it's probably important
calafex  [developer] 20 Apr, 2016 @ 2:36pm
Bug Reports
Report your bugs here, not in comments.
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Showing 1-15 of 1,087 comments
blkupper 21 Apr, 2016 @ 7:40am 
My drones will not fly, and insted will sit on the ground. Everything else works fine though.
EgrOnWire  [developer] 21 Apr, 2016 @ 8:37am 
Originally posted by blkupper:
My drones will not fly, and insted will sit on the ground. Everything else works fine though.
Make sure you uncheked "Spawn Disabled" checkbox
blkupper 21 Apr, 2016 @ 10:04am 
Originally posted by EgrOnWire:
Originally posted by blkupper:
My drones will not fly, and insted will sit on the ground. Everything else works fine though.
Make sure you uncheked "Spawn Disabled" checkbox
I did, and after messing around, they now drive like cars, and don't fly
djsamkin 21 Apr, 2016 @ 12:06pm 
2 Bugs

First Bug: My CAM drone does not even start

Second Bug: Instead of displaying The cam feed on a monitor it will display it on have my screen and will act buggy.




Please Fix asap
When the mothership dies and explodes my game crashes
djsamkin 21 Apr, 2016 @ 2:43pm 
Originally posted by Dexl:
Originally posted by djsamkin:
2 Bugs

First Bug: My CAM drone does not even start

Second Bug: Instead of displaying The cam feed on a monitor it will display it on have my screen and will act buggy.




Please Fix asap
CAM Drone from gift box you mean? its disbled. Press G key to enable it


Thanks but the other bug needs to be fixed
Rabbit 21 Apr, 2016 @ 4:06pm 
Drones will not lift off, they are stuck on the ground, steel warrior and what not refuse to fly. i restarted gmod and i also unchecked the spawn disabled button
DixxieCup 21 Apr, 2016 @ 4:24pm 
JIE hates me and refuses to lift up from the ground. Only way i got it to fly or well go forward and down is to put it up in the air and hurry to control it
rip Edit:A good number of them refuse to take off. Anyways mod = 10/10 so fresh and new
Last edited by DixxieCup; 21 Apr, 2016 @ 4:29pm
Coping Kobold 21 Apr, 2016 @ 4:33pm 
Combining the Locked camera rotation and Mouse rotation settings causes drones to spin uncontrollably. I would expect this combination to make camera rotation behave somewhat like a first-person shooter, rotating the drone until it lines up with the camera's angle.

In addition, enabling 360 camera rotation seems to override and disable the funtionality of Locked camera rotation.
Last edited by Coping Kobold; 21 Apr, 2016 @ 10:41pm
I'm also having problems with flying drones. I've done all that the fixes say but they still are stuck on the ground. plus some of the walkers crouch or go halfway into the map and the spider drone jumps around.
turner148 21 Apr, 2016 @ 8:13pm 
[ERROR] workshop/lua/entities/dronesrewrite_base/init.lua:1210: attempt to call method 'AddEntityRelationship' (a nil value)
1. unknown - workshop/lua/entities/dronesrewrite_base/init.lua:1210

I believe this is the script error people are encountering?
[Fr]Nyhu 21 Apr, 2016 @ 8:22pm 
Like others, drone wont lift of... He spawn enabled, 0 addons on my serv, work perfecly on local but not on dedicated server (3 tests : 1verygame 1hsm 1hlds)
Rocco101 21 Apr, 2016 @ 8:50pm 
i dont know if you would consider this a glitch but when a walking drone enters the water their legs stop functioning and are unable to move even after i pull them out of the water with the physgun, was this intentional?
[Fr]Nyhu 21 Apr, 2016 @ 9:59pm 
i spot somthink : when i delet common\GarrysMod\garrysmod\downloads\server, i start Local game ans its work. When i go to my hlds, 272841093781108395.gma apear and afer drone wont lift off. When i open the gma, i found an VCmod content. So VCmod+YourAddon= NOOoooooo!
Coping Kobold 21 Apr, 2016 @ 10:39pm 
When adding a custom weapon without deleting the old one first (Via using the same name as the old weapon), the little bracket from the old weapon stays behind permanantly.

The "add/remove weapons" menu resets every time you add a weapon. You have to scroll down to the weapon type you want, re-adjust the position and rotation, and rename it every time you want to make an adjustment. Perhaps the menu could get the current settings of a weapon and fill them in if we click on its name?
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