Left 4 Dead 2

Left 4 Dead 2

Competitive-Bots+
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Omixsat  [개발자] 2016년 3월 31일 오후 10시 48분
Share your experiences
Anything you'd like to share to anyone who has this mod? Have you survived better with this? Your experiences? Difficulties? Feel free to share any experience you have with the Competitive-Bots+ in this thread.

My best experience is when all 3 bots gave distance when fighting the tank alongside with me in expert. There were no casualties after the battle.

My worst experience is when the bots and I were sandwiched by 4 tanks in the "Nightmare" mutation. In other words... Survival chaos

My most epic experience is when I got death charged by a bot in Dead Center.
Omixsat 님이 마지막으로 수정; 2016년 4월 20일 오후 7시 27분
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Eririri 2016년 4월 16일 오전 12시 57분 
im a ping pong ball to the tanks because im smol
kushiji 2016년 4월 23일 오전 6시 54분 
Thank you Omixsat for making this mod. I only stick to COOP mode but still those survivor bots are now better than at least 80% of players who are joining the expert difficulty games. Certainly the best tweak is tank's aim (in open space) and his tendency to chase survivors in narrow space rather than stopping and throwing concrete blocks at them. I used to laugh at chargers who couldn't manage to perform any successful charge, getting stuck in doorway etc. Now, they are able to insta-kill survivors and feel dangerous in general. The only thing which bothers me is hunter's double-claw-attack when he's getting close to any survivor. It's like he lands two successful hits without any delay between them (not sure if it's in-game bug or is it a result of this mod). Keep up the good work!
Omixsat  [개발자] 2016년 4월 23일 오전 7시 45분 
kushiji님이 먼저 게시:
Thank you Omixsat for making this mod. I only stick to COOP mode but still those survivor bots are now better than at least 80% of players who are joining the expert difficulty games. Certainly the best tweak is tank's aim (in open space) and his tendency to chase survivors in narrow space rather than stopping and throwing concrete blocks at them. I used to laugh at chargers who couldn't manage to perform any successful charge, getting stuck in doorway etc. Now, they are able to insta-kill survivors and feel dangerous in general. The only thing which bothers me is hunter's double-claw-attack when he's getting close to any survivor. It's like he lands two successful hits without any delay between them (not sure if it's in-game bug or is it a result of this mod). Keep up the good work!

That is an animation bug not an actual bug in the game itself if you're talking about the no attack(scratch) delay... I didn't change the scratch interval of any S.I. with this mod. Basically if you spectate in versus, the hunter bots scratch just like how any other player spams right click when they're a hunter though it does look delayed in third person just like the chargers scratch animation but in first person its completely fine. That's how valve tried to animate the scratching.

As for the double hand scratch. That's completely aesthetic not a game mechanic of doing double dmg or two consecutive hits


Edit: Well as it turns out the hunter's scratch is probably a bug which is also present ever since L4D1. Though the hunter does not deal 2 consecutive hits in one go. I find it weird that if you shove a hunter in L4D1 the hunter is still able to scratch you in an instant when the survivor is in close proximity. The player however cannot do instant scratches. I'm not sure if it is a feature for the hunter bots.

Omixsat 님이 마지막으로 수정; 2016년 6월 13일 오전 12시 25분
Sultan Abu Al Pepsi 2016년 5월 29일 오전 1시 10분 
There's a problem. This flashlight mod http://steamproxy.com/sharedfiles/filedetails/?id=609662907 is having a conflict with your competitive bot script.
Omixsat  [개발자] 2016년 5월 29일 오전 4시 43분 
┗ Hero님이 먼저 게시:
There's a problem. This flashlight mod http://steamproxy.com/sharedfiles/filedetails/?id=609662907 is having a conflict with your competitive bot script.

That's not supposed to conflict but I can't check that at the moment. I'd suggest to use another flashlight mod such as the Tactical Flashlight or LED flashlight or any other flashlight mod in the workshop.


Edit: I've only tested those two flashlight mods, when I had a chance to test for conflicts. I know there are a lot more but if those other flashlight mods conflict then I'd suggest using another flashlight mod
Omixsat 님이 마지막으로 수정; 2016년 5월 29일 오전 5시 08분
viske_ 2016년 6월 5일 오전 7시 48분 
Hello! The mod is great,i am really happy to play on single player expert again. The AI both of the survivors and SI is improved so great its like you playing typical versus game. However i've noticed two most common issues - first is sometimes the survivors team AI can't see infected near or behind them, even in front of them - just ignoring and shooting someone else, and nearby bots ignores infected near other bots as well. Second - when bot is low on HP and have both meds and pills - they will prefer to use meds. That's not supposed to be, right?
viske_ 님이 마지막으로 수정; 2016년 6월 5일 오전 8시 48분
Omixsat  [개발자] 2016년 6월 8일 오후 10시 04분 
toscana_14.95님이 먼저 게시:
Hello! The mod is great,i am really happy to play on single player expert again. The AI both of the survivors and SI is improved so great its like you playing typical versus game. However i've noticed two most common issues - first is sometimes the survivors team AI can't see infected near or behind them, even in front of them - just ignoring and shooting someone else, and nearby bots ignores infected near other bots as well. Second - when bot is low on HP and have both meds and pills - they will prefer to use meds. That's not supposed to be, right?


Version 2.2 should be able to remedy the first issue. The survivor bots should react/behave accordingly towards the situation at hand though they may still have "space outs" but it should be significantly less prevalent than before. As for the second issue I've roll backed the changes so the pills usage should be fine but the medkit usage... I still have to figure that out.
Timmy 2016년 8월 17일 오전 7시 24분 
Hello! Awesome addon I love to use it. And I like challenges. Through there's kinda a issue with Bots handling Jockeys. I've noticed if there's some other common infected or if Bots are using melee. They barely able to get jockey off the others. Even if they're in melee shove range. If you can may you try to fix that? Thanks.
Omixsat  [개발자] 2016년 8월 17일 오후 9시 12분 
★TimDragon★님이 먼저 게시:
Hello! Awesome addon I love to use it. And I like challenges. Through there's kinda a issue with Bots handling Jockeys. I've noticed if there's some other common infected or if Bots are using melee. They barely able to get jockey off the others. Even if they're in melee shove range. If you can may you try to fix that? Thanks.

An experimental update will arrive soon(earliest would be this saturday). It should make the bots shove on contact.


Edit(as of 8/19/2016): I'm too excited so I had to post the update :(
Omixsat 님이 마지막으로 수정; 2016년 8월 18일 오후 8시 53분
MeTaL.HeaD 2016년 8월 23일 오후 9시 40분 
sometimes the bots are hurt by zombies and do not kill the zombie who are hurting them only the others, I think you should do something for the bots change to kill the target that hurting them instantly.
sorry for the bad English
MeTaL.HeaD 님이 마지막으로 수정; 2016년 8월 23일 오후 9시 42분
Sturm Krahe 2016년 9월 3일 오전 6시 39분 
I've had a number of great experiences with this mod.

Probably my favorite was fighting a tank in the underground section of No Mercy, despite the many obstacles in the environment the bots maneuvered around and kept at a distance, and killed the tank without taking a single hit, on advanced difficulty no less.

On the other side, the AI can still be frustratingly idiotic, especially during the events where you have to run to the safe room or shut off an alarm. I've lost track of the number of times I've gotten to the objective, only to look back and see most of the bots standing around at the very beginning of the area, refusing to take one more step until every zombie they see has been killed.

Or the number of times that when on their own, with a clear shot to the safe room to end the level, they'll just spend a good twenty seconds at a time standing stock still doing nothing, or only taking tentative, halting steps in the right direction before stopping and waiting for zombies to spawn in. And even with the improvements to their situational awareness they will still oftentimes not notice a zombie is even there until it's hitting them. I once saw Zoey get killed by two common infected. She started with 75 health and then just stood there as they beat her down over the course of a minute, seeming to never notice they were there.

Overall, this mod feels like it puts me in a weird place. I really do love it, but it makes the AI too good for normal difficulty to be any fun, but they don't feel good enough to make advanced reliably enjoyable, at least on maps with a 'run to the objective while infinite zombies spawn' sections like Parish or Dark Carnival, I hardly even bother with those anymore.

I want to be clear that I do really like this mod, and it's a lot of fun to play with one friend and two bots, just somehow extra frustrating when the overall better AI still has brain-fart moments that lead to stupid deaths.
Sturm Krahe 님이 마지막으로 수정; 2016년 9월 3일 오전 6시 43분
MeTaL.HeaD 2016년 9월 3일 오후 9시 41분 
bots are horrible when the player dies I do not see any reason for the function to let the bots continue after the player dies. I think that good mod but still needs many improvements, should remove the function bots continue playing after the player dies because it is just waste of time and get angry seeing bots die like idiots would be much better to reset the map.
and again I say you need to improve the reaction of bots against common infected.

!sorry for the bad english
Omixsat  [개발자] 2016년 9월 4일 오후 7시 23분 
@Sturm Krahe: If you have followed this guide and installed/ran the Recording Helpers plugin by ProdigySim. You can just type/enter into the console:
sb_allow_leading 1
while in-game since it isn't a cheat but classified as a launcher command, you can toggle this if you have died so that the bots will rush to the saferoom. Make sure to do the opposite when you're alive or else they might leave you.
Soleil 2017년 1월 17일 오전 8시 02분 
Bots will often refuse to shoot smokers and instead try to shove, even if they can't reach that person
Omixsat  [개발자] 2017년 1월 17일 오후 10시 18분 
@Atlas: They won't refuse to shoot as long as they see the smoker within their line of sight. Also, there's an optional plugin that would make the survivor bots look n' shoot at the S.I. that pinned their teammate.
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