Garry's Mod

Garry's Mod

CO-OP Gamemode
Eddieboy 19 Feb, 2016 @ 1:05pm
Few Suggestions
This is a pretty useful gamemode, but I personally feel it needs some tweaking. If you don't mind. So here's some ideas. I'm hopeful any of these are possible in some way.

-Modify the bring command. The 2 minute wait is super annoying and stops the flow of some maps where it's almost required. So instead, could you make it so when you activate the command, everyone gets a vote to say yes or no if they want to teleport to you.

-Add a server option to respawn with obtained weapons. Some maps set you up with certain weapons at certain points, and dying once makes you have to find and pick up all those weapons again. Which can get annoying.

-Modify ammo, healthpacks, batteries, etc to use the same system as guns, you can pick it up once for yourself, it'll stay for others to also pick it up.

-Add the ability to create custom checkpoints for custom maps. I really hope this one is possible, but allow players to setup checkpoints in custom maps for this gamemode. This is for maps where backtracking or dying, and running back to where you died isn't possible.

-Add the ability to name locations in custom maps. Similar to the suggestion above, give players the ability to mark certain locations in custom maps, and name it. So if someone's lost they can say where they are. If an area supports it, the locations name is displayed on the top of bottom of the screen.

-Modify Health and HEV Suit Chargers to have double the amount and recharge less of the time, depending on how big the server player count is. This way a ton of players aren't waiting on health and armor on a charger meant for one player.

Last edited by Eddieboy; 19 Feb, 2016 @ 1:07pm
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perfect_buddy  [developer] 19 Feb, 2016 @ 1:24pm 
I appreciate your suggestions, I'll go through them one by one:

1. The bring command probably needs some changes, but I figured that making players vote might be a mess, I could add an option to set the cooldown time, but remember, the !bring command is for emergencies, such as when players get stuck, I thought players wouldn't really get stuck every 2 minutes, but as you wish.

2. I agree that this one might be really useful if combined with either the checkpoint system, or just normal play, I might add this in the future, I'll see what I can do.

3. The ammo and health used to stay just like weapons, but after playing a few maps, I noticed that it was a little unfair. It's a part of the challenge to have to share resources that you find, I might add a drop ammo feature or something though, that could come in handy.

4. This is already possible, perhabs even the whole gamemode could be done with complex lua coding in a map, but I guess I should make it easier for mappers to make their own checkpoints, that aren't just health rechargers. Or at least tell them how to do it, without needing to implement it in the gamemode.

5. This I think mappers wouldn't really use, also the players would probably just abuse the !bring command if someone got lost, so I think that this is really not worth the effort for mappers, or for me.

6. I might do that, that's a good point, I just don't know how at the moment. But when I find out I will modify them.

Thanks for your ideas!
Last edited by perfect_buddy; 19 Feb, 2016 @ 1:25pm
perfect_buddy  [developer] 20 Feb, 2016 @ 10:16am 
Originally posted by CrazyMikeComics:
This is a pretty useful gamemode, but I personally feel it needs some tweaking. If you don't mind. So here's some ideas. I'm hopeful any of these are possible in some way.

-Modify the bring command. The 2 minute wait is super annoying and stops the flow of some maps where it's almost required. So instead, could you make it so when you activate the command, everyone gets a vote to say yes or no if they want to teleport to you.

-Add a server option to respawn with obtained weapons. Some maps set you up with certain weapons at certain points, and dying once makes you have to find and pick up all those weapons again. Which can get annoying.

-Modify ammo, healthpacks, batteries, etc to use the same system as guns, you can pick it up once for yourself, it'll stay for others to also pick it up.

-Add the ability to create custom checkpoints for custom maps. I really hope this one is possible, but allow players to setup checkpoints in custom maps for this gamemode. This is for maps where backtracking or dying, and running back to where you died isn't possible.

-Add the ability to name locations in custom maps. Similar to the suggestion above, give players the ability to mark certain locations in custom maps, and name it. So if someone's lost they can say where they are. If an area supports it, the locations name is displayed on the top of bottom of the screen.

-Modify Health and HEV Suit Chargers to have double the amount and recharge less of the time, depending on how big the server player count is. This way a ton of players aren't waiting on health and armor on a charger meant for one player.

Just a little update, I've just updated the gamemode and now you have an option to set the !bring command cooldown, health and suit rechargers give you 100% instantly, so other players can get what they need fast, you can drop ammo by typing !dropammo (it's good to have it binded on something), npcs no longer insta-kill you over the whole map with realism mode enabled and checkpoints are easy to make The only thing I couldn't figure out was making the weapons stay after death... but I can try to do that later.
shadow realm 18 May, 2016 @ 9:53am 
There should be a way to disable restart after everyone dies
perfect_buddy  [developer] 3 Jul, 2016 @ 1:46am 
gc_realismmode 0
belbonassa 20 Oct, 2019 @ 4:18pm 
I got an idea for something that would help a lot this gamemode in general.

Instead of having to totally forget about a map or even edit one, you could make a system where you can load saves.

So you can spawn the guns in sandbox, the ammo, and everything else you may need for your journey, then on the coop gamemode you just press "Load a save" and you have everything you may need that the map can't give.

Would also be able able to convert pretty much every map in existance into a coop map, since you just needed to spawn the enemies and weapons, save it, then load it into the gamemode.

I think the hardest part would be loading it everytime everyone dies. But i don't think it's impossible to make a system to load the game then set it as the restart point.
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