Garry's Mod

Garry's Mod

The Citizen
General8bit 24 Jan, 2016 @ 1:42pm
Missing files in the mod
Hey the mod is sweet (obvisly) but in most parts the npcs dont work they just stand there i checked the command console and what appears to be the nav file is missing anyone care to explain?


aparently its the vcd that the npcs were not working so my bad
Last edited by General8bit; 24 Jan, 2016 @ 2:34pm
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Showing 1-6 of 6 comments
Pecking Order 17 Apr, 2016 @ 10:40am 
Originally posted by TFTRG FatherMedic:
Hey the mod is sweet (obvisly) but in most parts the npcs dont work they just stand there i checked the command console and what appears to be the nav file is missing anyone care to explain?


aparently its the vcd that the npcs were not working so my bad


Care to explain wtf that is? I would also like to know how to get this mod working as well.
Benji 18 Apr, 2016 @ 11:25pm 
Originally posted by Pecking Order:
Originally posted by TFTRG FatherMedic:
Hey the mod is sweet (obvisly) but in most parts the npcs dont work they just stand there i checked the command console and what appears to be the nav file is missing anyone care to explain?


aparently its the vcd that the npcs were not working so my bad


Care to explain wtf that is? I would also like to know how to get this mod working as well.
I know! I want to know how too. I see people play it, but I can't myself since I dont have hl2. It seems awesome... I've gone through my best with out cheating, like small noclips... but I don't get the story and the 3rd part/map/area crashes for me. So, I want this to work too.
CaptPatrick01 31 Jul, 2017 @ 5:21pm 
.VCDs are the files which go to the scene folder. They contain the animations and waypoints for characters in the scenes. Superseded by the .scene files which GMod does not like. To get these and other sourcemod ports to work in GMod, you will have to extract the .gmas using GMAD, place them in a folder in the addons directory, the download the actual mod from moddb or RTSL or whatever, copy the scene and sound / whatever files are missing that the game's console tells you that it needs in the map from the actual mod, paste them in the folder you made in addons.

Then look in scripts from the actual mod. If there is a game_sounds_manifest.txt in the actual mod, look at it and copy the missing .txt it lists (For Uncertainty Principle, the up_game_sounds.txt, or for the Strider Mountain mod, the npc_sounds_strider_mountain.txt for examples), txts cannot go into .gma files so they're left out in the conversion process, however, they are also important, as they contain the script that tells the game what sounds to play in the scenes/vcds. Paste it in the scripts folder of whatever folder you made for the mod in addons (along with whatever subdirectory itself may be in, but only with that file, don't want to overwrite anything GMod needs in its own scripts.), then extract the game_sounds_manifest.txt from GMod's garrysmod_dir.vpk script folder, paste it in the mod's folder, and whatever the mod's unique sound .txts are (Like in the examples above) copy their names and put them in the manifest: ("precache_file" (tab)(tab) "scripts/name_of_mod's _sound_script_here"). Doesn't matter where it goes, but would be good to // and make a new category, so it would be easier to sort them.

As for Citizens T-Posing, Gmod has its own npc models from HL2, which overwrite those found in the actual, mounted versions. Go into HL2's hl2_misc_dir.vpk, models folder, and extract/copy the humans folder from it. Paste it in the folder you made addons folder/models, and there you go. This is because animations in Source are held within the models themselves, and not applied externally like in every other game nowadays.

This may take a while, but I got many, seemingly busted sourcemod ports working flawlessly in GMod this way. Sometimes it isn't enough however. Some newer mods have only a .scene file without the source files that make up it included. And the only application in the entire internet which can extract those: VSIF2VCD, only works right with Portal 1's .scene. Using it on anything else leads to the .vcds resulting names being jumbled garbage. With some people's GMod load times and broken script flushing, could take weeks of trial-and-error & cross-referencing with one of Bolloxed's walkthrough which vcd is which to fix them.

Hope this helps.

Patrick.
MrDashell 19 Oct, 2021 @ 12:18pm 
Just download the official gmod port on the modb page
SlimPickens 30 May, 2022 @ 9:53pm 
Originally posted by MrDashell:
Just download the official gmod port on the modb page
nobody wants to do or go through all of that ♥♥♥♥♥♥♥♥ in the first place. creator needs to just fix his mod. (all respect though to the creator as i see it is 6 years of age or more.)
Last edited by SlimPickens; 30 May, 2022 @ 9:55pm
MrDashell 3 Jun, 2022 @ 1:39pm 
Originally posted by CandyMan:
Originally posted by MrDashell:
Just download the official gmod port on the modb page
nobody wants to do or go through all of that ♥♥♥♥♥♥♥♥ in the first place. creator needs to just fix his mod. (all respect though to the creator as i see it is 6 years of age or more.)

its super easy to do though you just put it like one folder.
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