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As far as i know, i did not implement any "uiclock" in any of my mods. Do you have any mods that changes time/clock specifically?
based on the url: http://steamproxy.com/sharedfiles/filedetails/?id=388109833 its caused by another mod. Its probably a compatibility issue with my mod. Not really sure. I don't really have the time to test it today.
Removing that character mod seems to have fixed the problem.
Here's my LUA error:
[00:08:21]: [string "scripts/components/playerinspectable.lua"]:3: calling 'SetPlayerEquip' on bad self (number expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) SetPlayerEquip (C) <-1--1>
scripts/components/playerinspectable.lua:3 in (local) fn (Lua) <2-4>
scripts/entityscript.lua:960 in (method) PushEvent (Lua) <954-977>
scripts/components/inventory.lua:833 in (upvalue) original_Equip (Lua) <765-840>
../mods/workshop-375850593/modmain.lua:66 in (method) Equip (Lua) <65-77>
scripts/components/builder.lua:382 in () ? (Lua) <344-439>
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
scripts/entityscript.lua:1234 in (method) PerformBufferedAction (Lua) <1226-1244>
scripts/stategraphs/SGwilson.lua:2819 in (field) ontimeout (Lua) <2816-2820>
scripts/stategraph.lua:550 in (method) UpdateState (Lua) <536-580>
scripts/stategraph.lua:607 in (method) Update (Lua) <599-627>
scripts/stategraph.lua:125 in (method) Update (Lua) <109-148>
scripts/update.lua:209 in () ? (Lua) <150-223>
It crashed three times in our playthroughs. Once when I equipped a life giving amulet, the other two were when I equpped a backpack. This is the most recent log I could pick out.
https://www.dropbox.com/sh/wh7f4gl32my9pr2/AADwB8cRIn8cAjNqe1Yfx5o7a?dl=0
Recreating the table
I can restart the server, the loading screen comes up for a little bit, then freezes and the error shows on the screen, then the .exe closes the game.
like:
I'm not sure if this matters somewhere else in the code, for example components/equippable_replica.lua does its own numbering.
P.S. I didn't test it too. But it's self testing code. :D
Is all this necessary? Muche already provided a fix that works fine. Author just needs to update the mod.