Garry's Mod

Garry's Mod

TREPANG2 Combine AI [Discontinued]
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
BUGS COMPATIBLE/INCOMPATIBLE ADDONS
Please let me know if you have errors/bugs with my addon or if you find incompatible addons.

Knows bugs: some addons that change AI behavior and adds animations to it, ATP NPC cover system and Realistic Combine Soldier AI are INCOMPATIBLE addons, so if you see t-posing combine soldiers thats why.

Other AI related addons seems to work fine, just try it together and see if work.

Some compatible AI addons that work really good with this are Dynamic NPC Squads, NPC Suppression i use the three addons together and is a really fun experience.
Viimeisin muokkaaja on ʟ ʏ ɴ ᴄ ʜ チ; 3.8. klo 9.48
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The soldiers seem to still play the animation of the previous weapon they were using for a short second before using the proper animations, it would be nice if you could see what causes this issue.
They also sometimes A-pose when doing this aswell.
ʟ ʏ ɴ ᴄ ʜ チ  [kehittäjä] 1.8. klo 13.36 
@scorb Yes, I know that problem, I can't do anything to fix it because this is caused by the animations and not by the script.
ʟ ʏ ɴ ᴄ ʜ チ  [kehittäjä] 1.8. klo 13.37 
@scorb Make sure you use an addon that replaces the combine soldier's animations so they can use the gun correctly (I recommend the addons around the workshop that use "Retail-like")
Viimeisin muokkaaja on ʟ ʏ ɴ ᴄ ʜ チ; 1.8. klo 13.37
ʟ ʏ ɴ ᴄ ʜ チ lähetti viestin:
@scorb Make sure you use an addon that replaces the combine soldier's animations so they can use the gun correctly (I recommend the addons around the workshop that use "Retail-like")
I am using the retail-like animation replacement that does this, yes.
ʟ ʏ ɴ ᴄ ʜ チ  [kehittäjä] 1.8. klo 13.42 
@scorb Yes, well it is a problem with the animations in question, you will see this happens when the NPC is shooting and just decides to change weapons, that's why the small bug of not shooting, however it is fixed quickly, I don't see a problem.
ʟ ʏ ɴ ᴄ ʜ チ lähetti viestin:
@scorb Yes, well it is a problem with the animations in question, you will see this happens when the NPC is shooting and just decides to change weapons, that's why the small bug of not shooting, however it is fixed quickly, I don't see a problem.
or it might be caused because its using custom weapons, like ARC9
Chef Pee Pee lähetti viestin:
ʟ ʏ ɴ ᴄ ʜ チ lähetti viestin:
@scorb Yes, well it is a problem with the animations in question, you will see this happens when the NPC is shooting and just decides to change weapons, that's why the small bug of not shooting, however it is fixed quickly, I don't see a problem.
or it might be caused because its using custom weapons, like ARC9
Im not even using any custom weapons.
Are they supposed to be jumping around?
combine HP is 100 when combine_health_enabled is set to 0, despite default HP being 50. I've already disabled every other mod I have besides this.
jerry lähetti viestin:
combine HP is 100 when combine_health_enabled is set to 0, despite default HP being 50. I've already disabled every other mod I have besides this.
same thing is happening to me plus its break other combine mods like combine plus now they only have 100 hp and they cant go any higher
Viimeisin muokkaaja on specimen 8; 2.8. klo 10.28
is it compatible with the NPC Suppression system?
ʟ ʏ ɴ ᴄ ʜ チ  [kehittäjä] 5.8. klo 18.56 
EXOCORE lähetti viestin:
is it compatible with the NPC Suppression system?
Yes, and it is highly recommended to use them together.
ʟ ʏ ɴ ᴄ ʜ チ  [kehittäjä] 5.8. klo 18.57 
specimen 8 lähetti viestin:
jerry lähetti viestin:
combine HP is 100 when combine_health_enabled is set to 0, despite default HP being 50. I've already disabled every other mod I have besides this.
same thing is happening to me plus its break other combine mods like combine plus now they only have 100 hp and they cant go any higher
Now that is fixed, sorry for the inconvenience!
Hello (Sorry for my bad language). This addon working with TFA star wars?
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