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at bundlecore.relics.BottleCleanerCommon.<init>(BottleCleanerCommon.java:23)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at basemod.AutoAdd.any(AutoAdd.java:130)
For context, initially I had the Time Collector and Donu ones available, presumably the presence of the former is the bug you mentioned (I thought it odd, assumed some weird but ultimately harmless mod conflict). Completed time collector, then did Donu, beat Deca, and now was working towards Collector (hence stopping my runs at the end of act 2).
I imagine there isn't really anything that can be done about it if the update did reset quest relic progress, but the information might help in future updates, if it was in fact caused by the update instead of the change in config settings.
It also showed the quest relic tutorial to me again, oddly enough in a boss chest that didn't actually have any quest relics.
Edit: the ftue showing up again is because it was broken for some people, so i reset it, but the relics themselves have not been reset (they are just quite rare to find if you are talking about the reward ones).
I could give a mod list, but might as well wait until I have done more runs and can say for sure, and if it is a mod conflict then that is something on my end and not really worth bugging you about.
Mods in stacktrace:
- anniv6 (1.4.7)
- bundlecore (6.2.4)
Cause:
java.lang.NullPointerException
at bundlecore.patches.terramenu.TerrariaMusicPatches$BossMusicCityReplacer.Postfix(TerrariaMusicPatches.java:126)
at com.megacrit.cardcrawl.audio.TempMusic.getSong(TempMusic.java:119)
at com.megacrit.cardcrawl.audio.TempMusic.<init>(TempMusic.java:72)
at com.megacrit.cardcrawl.audio.MusicMaster.precacheTempBgm(MusicMaster.java:132)
at spireMapOverhaul.zones.gremlinTown.events.GremlinPerformance.onEnterRoom(GremlinPerformance.java:62)
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java:23)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.populatePathTaken(AbstractDungeon.java:582)
at com.megacrit.cardcrawl.dungeons.TheCity.<init>(TheCity.java:87)
at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1364)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:860)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)