Slay the Spire

Slay the Spire

BundleCore - Awakened Edition
 This topic has been pinned, so it's probably important
SandTag  [developer] 7 May, 2023 @ 11:17am
Bug Reports
Bug reports could go in here, but i will read them faster if you send them to our discord server:

-> https://discord.gg/3GUDmbdCDG <-
Last edited by SandTag; 7 May, 2023 @ 7:48pm
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Showing 1-14 of 14 comments
at bundlecore.relics.BottleCleanerCommon.setDescriptionWithCard(BottleCleanerCommon.java:33)
at bundlecore.relics.BottleCleanerCommon.<init>(BottleCleanerCommon.java:23)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at basemod.AutoAdd.any(AutoAdd.java:130)
SandTag  [developer] 15 Jul, 2023 @ 12:01pm 
Originally posted by 我就是嘉心糖:
at bundlecore.relics.BottleCleanerCommon.setDescriptionWithCard(BottleCleanerCommon.java:33)
at bundlecore.relics.BottleCleanerCommon.<init>(BottleCleanerCommon.java:23)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at basemod.AutoAdd.any(AutoAdd.java:130)
Unsubscribe and resubscribe, should get update.
WolfWhiteFire 18 Jul, 2023 @ 9:33pm 
Not sure if this bug came from the update or from changing my mod config settings (I just found and enabled the config settings for the Ruina and Downfall mods, and also just played for the first time since the update), but I I believe one of the two things (update and config settings) completely reset my quest relic progress, I have done a few runs up to the end of act 2 and haven't seen any besides the Donu one.

For context, initially I had the Time Collector and Donu ones available, presumably the presence of the former is the bug you mentioned (I thought it odd, assumed some weird but ultimately harmless mod conflict). Completed time collector, then did Donu, beat Deca, and now was working towards Collector (hence stopping my runs at the end of act 2).

I imagine there isn't really anything that can be done about it if the update did reset quest relic progress, but the information might help in future updates, if it was in fact caused by the update instead of the change in config settings.

It also showed the quest relic tutorial to me again, oddly enough in a boss chest that didn't actually have any quest relics.
SandTag  [developer] 19 Jul, 2023 @ 8:48am 
Originally posted by WolfWhiteFire:
Not sure if this bug came from the update or from changing my mod config settings (I just found and enabled the config settings for the Ruina and Downfall mods, and also just played for the first time since the update), but I I believe one of the two things (update and config settings) completely reset my quest relic progress, I have done a few runs up to the end of act 2 and haven't seen any besides the Donu one.

For context, initially I had the Time Collector and Donu ones available, presumably the presence of the former is the bug you mentioned (I thought it odd, assumed some weird but ultimately harmless mod conflict). Completed time collector, then did Donu, beat Deca, and now was working towards Collector (hence stopping my runs at the end of act 2).

I imagine there isn't really anything that can be done about it if the update did reset quest relic progress, but the information might help in future updates, if it was in fact caused by the update instead of the change in config settings.

It also showed the quest relic tutorial to me again, oddly enough in a boss chest that didn't actually have any quest relics.
This sounds like some janky mod conflict issues, do you have a full modlist?

Edit: the ftue showing up again is because it was broken for some people, so i reset it, but the relics themselves have not been reset (they are just quite rare to find if you are talking about the reward ones).
Last edited by SandTag; 19 Jul, 2023 @ 8:50am
SandTag  [developer] 19 Jul, 2023 @ 8:51am 
Another thing perhaps being confused is the lack of creator relics, they were expanded and moved to a separate mod - https://steamproxy.com/sharedfiles/filedetails/?id=3002490124
WolfWhiteFire 19 Jul, 2023 @ 9:04am 
Originally posted by SandTag:
This sounds like some janky mod conflict issues, do you have a full modlist?

Edit: the ftue showing up again is because it was broken for some people, so i reset it, but the relics themselves have not been reset (they are just quite rare to find if you are talking about the reward ones).
In that case, seems like I may have just gotten very unlucky on those 3-4 quick Act 1/2 runs I tried. Didn't add any new mods recently that might have caused a reset. I was just checking because of the update and the odd lack of any of them that I have been seeing, then realized it might also be the config settings and added it to the report.

I could give a mod list, but might as well wait until I have done more runs and can say for sure, and if it is a mod conflict then that is something on my end and not really worth bugging you about.
Last edited by WolfWhiteFire; 19 Jul, 2023 @ 9:10am
wbfw109 7 Aug, 2023 @ 3:20am 
I've tested relic: Brand of the collector. When I meet the Boss, Boss summon Torch heads, but I can not know summoned mob HP because it is out of screen. and I can not point with mouse leftmost summoned mob at 8 turns
Sagil 18 Jan, 2024 @ 8:43pm 
The description of Blizzard in a Bottle shows "bundlecore:Retentive", instead of just "retentive" with a keyword descriptor next to it.
SandTag  [developer] 19 Jan, 2024 @ 6:44am 
Originally posted by Sagil:
The description of Blizzard in a Bottle shows "bundlecore:Retentive", instead of just "retentive" with a keyword descriptor next to it.
unsub and resub to bundlecore, steam hasnt updated it
Eon Lowyvern 31 Oct, 2024 @ 7:06am 
Hello, I've had a similar problem to others, but in this case with Daddy Deca. I've got the quest relic, I've beaten the final boss, but instead of completing the quest and getting the victory screen, the game continues on as if I just beaten the Spire Shield and Spear elites alone. If I continue and beat the heart, it doesn't change anything. It's as if I never finished the quest. I've beaten it twice now. Any potential causes I can tackle?
SandTag  [developer] 31 Oct, 2024 @ 7:34am 
Originally posted by Eon Lowyvern:
Hello, I've had a similar problem to others, but in this case with Daddy Deca. I've got the quest relic, I've beaten the final boss, but instead of completing the quest and getting the victory screen, the game continues on as if I just beaten the Spire Shield and Spear elites alone. If I continue and beat the heart, it doesn't change anything. It's as if I never finished the quest. I've beaten it twice now. Any potential causes I can tackle?
Killing deca is not the solution to the quest, perhaps the boss's dialogue could help.
Eon Lowyvern 31 Oct, 2024 @ 3:05pm 
Ah, Thank you very much. Cleared the quest now. I didn't put two and two together that there was something specific I needed to do, so used to bosses just being a big bad I need to gear up for. Haha.
Quorry 10 Nov, 2024 @ 8:43pm 
The gremlin performance event was crashing because of the music. This happened every time i clicked continue until I went into the config and turned off terraria music.


Mods in stacktrace:
- anniv6 (1.4.7)
- bundlecore (6.2.4)
Cause:
java.lang.NullPointerException
at bundlecore.patches.terramenu.TerrariaMusicPatches$BossMusicCityReplacer.Postfix(TerrariaMusicPatches.java:126)
at com.megacrit.cardcrawl.audio.TempMusic.getSong(TempMusic.java:119)
at com.megacrit.cardcrawl.audio.TempMusic.<init>(TempMusic.java:72)
at com.megacrit.cardcrawl.audio.MusicMaster.precacheTempBgm(MusicMaster.java:132)
at spireMapOverhaul.zones.gremlinTown.events.GremlinPerformance.onEnterRoom(GremlinPerformance.java:62)
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java:23)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.populatePathTaken(AbstractDungeon.java:582)
at com.megacrit.cardcrawl.dungeons.TheCity.<init>(TheCity.java:87)
at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1364)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:860)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
SandTag  [developer] 11 Nov, 2024 @ 4:47am 
Originally posted by Quorry:
The gremlin performance event was crashing because of the music. This happened every time i clicked continue until I went into the config and turned off terraria music.


Mods in stacktrace:
- anniv6 (1.4.7)
- bundlecore (6.2.4)
Cause:
java.lang.NullPointerException
at bundlecore.patches.terramenu.TerrariaMusicPatches$BossMusicCityReplacer.Postfix(TerrariaMusicPatches.java:126)
at com.megacrit.cardcrawl.audio.TempMusic.getSong(TempMusic.java:119)
at com.megacrit.cardcrawl.audio.TempMusic.<init>(TempMusic.java:72)
at com.megacrit.cardcrawl.audio.MusicMaster.precacheTempBgm(MusicMaster.java:132)
at spireMapOverhaul.zones.gremlinTown.events.GremlinPerformance.onEnterRoom(GremlinPerformance.java:62)
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java:23)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.populatePathTaken(AbstractDungeon.java:582)
at com.megacrit.cardcrawl.dungeons.TheCity.<init>(TheCity.java:87)
at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1364)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:860)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Yes its a known issue caused by biomes, recommendation is to disable the biome until after both mods update.
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